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| - Color Spray creates a dazzling cone of light that fills a 30-foot cone, starting at the caster's hands, and has different effects according to the creatures caught in the area.
- Description: Color spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the hit dice of the affected creatures:
- The Color Spray spell causes a fan-shaped spray of colors to spring forth from the caster's hand, rendering weak creatures unconscious for 5 rounds.
- Level: Components: V, S, M Casting Time: 1 action Range: 15 ft. Target: Cone-shaped burst Duration: Instantaneous; see text Saving Throw: Will negates Spell Resistance: Yes
- The "Class Compendium: The Arcanist" article in Dragon #401 added the evocation keyword to color spray.[Dr401:57]
- Casting Time: 1 action Range: Self (15-foot cone) Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Duration: 1 Round A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).
- 1st-level illusion Casting Time: 1 action Range: Self (15-foot cone) Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Duration: 1 round A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Starting with the creature each slot level above 1st.
- [[Category:]] Color spray was a spell used by wizards that, when cast, created a vivid cone or fan shape of clashing colors which sprang forth from the caster's hand or implement. Enemies hit were not only injured lightly by the sheer power of the magical light, but are also dazed into a momentary stupor. Prior to the Spellplague, the spell was more versatile and could cause creatures to become stunned, blinded, or possibly knock them unconscious. The spell was also used by sorcerers and contrary to its use afterwards, could only be cast a number of times per day that the caster had either prepared for it or had the energy left for spellcasting.
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