About: Hit Points (XC1)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

HP values are influenced by multiple factors: * Taking damage from enemy attacks * Taking spike damage * Taking damage from status effects (Poison, Chill, Burn, and Bleed) * Being healed by various healing arts and the Regeneration buff. * Using HP depriving skills such as Battle Soul or Final Flicker Each character has a fixed base HP values. From highest Base HP to lowest: Riki, Reyn, Fiora, Dunban, Shulk, Sharla, and Melia. Base HP can be raised by multiple factors: * HP Up gems (Max of 50% of base) * Levelling up * HP Up skills or HP Up skill tree bonuses

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  • Hit Points (XC1)
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  • HP values are influenced by multiple factors: * Taking damage from enemy attacks * Taking spike damage * Taking damage from status effects (Poison, Chill, Burn, and Bleed) * Being healed by various healing arts and the Regeneration buff. * Using HP depriving skills such as Battle Soul or Final Flicker Each character has a fixed base HP values. From highest Base HP to lowest: Riki, Reyn, Fiora, Dunban, Shulk, Sharla, and Melia. Base HP can be raised by multiple factors: * HP Up gems (Max of 50% of base) * Levelling up * HP Up skills or HP Up skill tree bonuses
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abstract
  • HP values are influenced by multiple factors: * Taking damage from enemy attacks * Taking spike damage * Taking damage from status effects (Poison, Chill, Burn, and Bleed) * Being healed by various healing arts and the Regeneration buff. * Using HP depriving skills such as Battle Soul or Final Flicker Each character has a fixed base HP values. From highest Base HP to lowest: Riki, Reyn, Fiora, Dunban, Shulk, Sharla, and Melia. Base HP can be raised by multiple factors: * HP Up gems (Max of 50% of base) * Levelling up * HP Up skills or HP Up skill tree bonuses Enemies also have HP, which must be lowered to zero for them to be defeated, except in the case of some bosses, where the HP that must be taken away varies but it's usually 50%.
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