About: Torpedo System   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Modification Station and must be applied to the Seamoth upgrade panel to function. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds.

AttributesValues
rdfs:label
  • Torpedo System
  • Torpedo system
rdfs:comment
  • The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Modification Station and must be applied to the Seamoth upgrade panel to function. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds.
  • The torpedo system is an on-ice system, used extensively by the Swedish national hockey team in international competition. The system converts the traditional hockey layout of three forwards and two defensemen, into two torpedoes up front, two halfbacks, and one lone defenceman (or libero). The torpedoes are responsible for forechecking in the corners when the puck is in the offensive zone, and stay around the neutral zone to be sprung into a scoring position (by a stretch pass or torpedo pass). The halfbacks are all-purpose players that run the offense from the faceoff circles in the offensive zone, and defend against the other team's torpedoes. The libero protects the rear of the ice.
sameAs
dcterms:subject
acqired from
  • 30(xsd:integer)
Item ID
  • seamothtorpedomodule
ITEM
  • Computer Chip
  • Magnetite
dbkwik:subnautica/...iPageUsesTemplate
Title
  • Torpedo System
machine
  • Seamoth Modification Station
Description
  • A standard underwater payload delivery system adapted to fire torpedoes.
TAB
Result
  • Seamoth Torpedo System
Image
  • Seamoth Torpedo System.png
Size
  • 1(xsd:integer)
Crafting
  • 30(xsd:integer)
perks
  • 30(xsd:integer)
abstract
  • The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Modification Station and must be applied to the Seamoth upgrade panel to function. For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each Torpedo System module will begin with two Vortex Torpedoes. Replacements and extras can be crafted with the Vehicle Modification Station. This is also where the Gas Torpedo can be crafted. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. Currently, the Torpedo System uses 1% of the vehicle's power for each torpedo fired, assuming no other upgrade modules are equipped. Removing the Torpedo System without first removing the torpedoes from the silos will result in the loss of those torpedoes. The player needs to bring Magnetite to the Vehicle Modification Station in order for the upgrade to show up in the menu.
  • The torpedo system is an on-ice system, used extensively by the Swedish national hockey team in international competition. The system converts the traditional hockey layout of three forwards and two defensemen, into two torpedoes up front, two halfbacks, and one lone defenceman (or libero). The torpedoes are responsible for forechecking in the corners when the puck is in the offensive zone, and stay around the neutral zone to be sprung into a scoring position (by a stretch pass or torpedo pass). The halfbacks are all-purpose players that run the offense from the faceoff circles in the offensive zone, and defend against the other team's torpedoes. The libero protects the rear of the ice. The system is used in international hockey by the Swedish team, due to the large ice surface, and the lack of a two-line pass offside (which would stop play with a two-line pass). It contrasted the neutral zone trap, which was popular in the 1990s, and which stifled fast skating and playmaking by crowding the neutral zone with players. The system could not be completely implemented in the National Hockey League until 2005 when the red line was eliminated, allowing for two-line passes to spring the torpedoes. The system was used to describe the Swedish national men's hockey team's approach during the 2002 Winter Games, which was punctuated by a preliminary 5-2 win over the eventual gold-medal winning Canadian team.
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