About: Armor (Origins)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Armor in Dragon Age: Origins is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane materials.

AttributesValues
rdfs:label
  • Armor (Origins)
rdfs:comment
  • Armor in Dragon Age: Origins is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane materials.
dcterms:subject
foaf:homepage
fatigue
  • 0(xsd:integer)
  • 0(xsd:double)
  • 1(xsd:integer)
  • 1(xsd:double)
  • 1(xsd:double)
  • 1(xsd:double)
  • 2(xsd:double)
  • 3(xsd:integer)
  • 3(xsd:double)
  • 10(xsd:double)
  • 20(xsd:double)
  • 30(xsd:integer)
dbkwik:dragonage/p...iPageUsesTemplate
Armor
  • 0(xsd:double)
  • 0(xsd:double)
  • 1(xsd:integer)
  • 1(xsd:double)
  • 1(xsd:double)
  • 5(xsd:integer)
  • 7(xsd:integer)
  • 9(xsd:double)
  • 11(xsd:double)
  • 12(xsd:double)
  • 13(xsd:integer)
  • 15(xsd:double)
  • 18(xsd:integer)
Tier
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 8(xsd:integer)
  • 9(xsd:integer)
Type
  • Boots
  • Gloves
  • Helmet
  • Total
Material
  • leather
  • metal
Attribute
  • 10(xsd:integer)
  • 14(xsd:integer)
  • 18(xsd:integer)
  • 22(xsd:integer)
attribute type
  • strength
abstract
  • Armor in Dragon Age: Origins is protective covering used to prevent damage from being inflicted to the wearer. Armor mitigates physical damage; it does not make you harder to hit. Shields are an exception; they make you harder to hit and offer additional protection against missile hits. Armor does not degrade and can be crafted from a variety of mystical and mundane materials.
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