rdfs:comment
| - If a person outside of 35 yards is targeted, the impale will not harm this person, but it will still affect anyone else in the path of the attack. This will be what will cause most non-tanks to die, and can be easily healed through with alert healers and/or self-healing, and minimized if the raid group spreads out. The fall damage may also be mitigated by class abilities such as Slow Fall, Feline Grace, Safe Fall, Levitate, and so on.
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abstract
| - If a person outside of 35 yards is targeted, the impale will not harm this person, but it will still affect anyone else in the path of the attack. This will be what will cause most non-tanks to die, and can be easily healed through with alert healers and/or self-healing, and minimized if the raid group spreads out. The fall damage may also be mitigated by class abilities such as Slow Fall, Feline Grace, Safe Fall, Levitate, and so on.
* Locust Swarm - Every 70-120 seconds, Anub'rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him (the AoE remains centered on Anub'Rekhan as he moves), he will also slow to 40% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly, dealing a large amount of damage, around 1200 damage/2sec per stack and silencing those afflicted. When he casts this spell, another Crypt Guard will also spawn at his initial engage point. As of Patch 1.12, Anub'Rekhan is immune to Curse of Tongues. The key to avoiding the Locust Swarm is to have the MT visually spot that attack occurring. The only cue to this attack is to watch Anub'rekhan lift his tail into the air, almost bowing at the MT. After the tail lift, the MT has about 2 seconds to get out of range before the DoT begins to be applied. There is no emote associated with this attack, but it can be detected by SpellAlert type addons. Specifically, the CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF event fires when he begins to cast, but the client can only pick it up from melee range.
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