Dark Dank Abyss is the 11th main stage of Super Mario 64 The Green Stars, and has one of the most unique level layouts in the game. The main section of the level is built as a series of platforms spiraling up the inside of a water-filled cavern. The water level inside the cavern is controlled by a series of hearts, which replace the Crystal Taps from Wet-Dry World. There is only one path up, and the cavern is very tall, so the water is used as a checkpoint to catch Mario if he falls. It also sometimes restricts (or heavily discourages) the areas where Mario can go by removing hearts in certain stars, which can serve as a very useful hint to the star locations. This level is also unique in that it has no enemies – the only obstacles are the platforms themselves. This might be the most contr
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - Dark Dank Abyss is the 11th main stage of Super Mario 64 The Green Stars, and has one of the most unique level layouts in the game. The main section of the level is built as a series of platforms spiraling up the inside of a water-filled cavern. The water level inside the cavern is controlled by a series of hearts, which replace the Crystal Taps from Wet-Dry World. There is only one path up, and the cavern is very tall, so the water is used as a checkpoint to catch Mario if he falls. It also sometimes restricts (or heavily discourages) the areas where Mario can go by removing hearts in certain stars, which can serve as a very useful hint to the star locations. This level is also unique in that it has no enemies – the only obstacles are the platforms themselves. This might be the most contr
|
| dcterms:subject
| |
| dbkwik:mario64hack...iPageUsesTemplate
| |
| abstract
| - Dark Dank Abyss is the 11th main stage of Super Mario 64 The Green Stars, and has one of the most unique level layouts in the game. The main section of the level is built as a series of platforms spiraling up the inside of a water-filled cavern. The water level inside the cavern is controlled by a series of hearts, which replace the Crystal Taps from Wet-Dry World. There is only one path up, and the cavern is very tall, so the water is used as a checkpoint to catch Mario if he falls. It also sometimes restricts (or heavily discourages) the areas where Mario can go by removing hearts in certain stars, which can serve as a very useful hint to the star locations. This level is also unique in that it has no enemies – the only obstacles are the platforms themselves. This might be the most controversial level in the game, because although it has an interesting design, the fact that there is only one path through the level and every fall results in swimming and backtracking means that sections can feel extremely repetitive. There are a few small areas branching off the cavern. There is a pipe at the bottom of the level which leads to a small cave half filled with water. On the way up there is a small alcove with a pink Bob-omb, a very tall room with a cannon that can be used to shoot to platforms high above the ground, and a corridor which leads to a cave with lots of pipes sticking out of the walls. At the top of the cavern is a cannon which Mario can use to shoot out into fresh air. Above the cavern is a beach which is mostly covered by water, if Mario hits the final heart.
|