It allows you to cast one of the following standard spells at a time: In order to use the Borrowed Power spell, you must activate the 'Set Borrowed Power!' wish by claiming-reward to Pauline. This requires enough runes to cast the spell 1,000 times, resulting in 1,000 charges of that spell. You can only use one spell. Casting the spell then requires 3 astral runes and 1 charge.
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| - It allows you to cast one of the following standard spells at a time: In order to use the Borrowed Power spell, you must activate the 'Set Borrowed Power!' wish by claiming-reward to Pauline. This requires enough runes to cast the spell 1,000 times, resulting in 1,000 charges of that spell. You can only use one spell. Casting the spell then requires 3 astral runes and 1 charge.
- The spell allows you to cast the following spells: In order to use the Borrowed Power spell, you must first charge your arcane capacitor necklace. You will need 1,000 times the normal runes required for that spell, resulting in 1,000 charges of that spell on your arcane capacitor necklace. It is important to be sure of what spell one wants to charge the necklace with, as only one spell's runes may be used to charge the necklace. Only one of Borrowed Power's spells can be accessed, as only one necklace can be owned at a given time. Casting the spell then requires 3 astral runes and 1 charge from your arcane capacitor necklace. Autocast can be set via the ability bar. The necklace needs to be worn to be effective. Upon using up your last charge on your necklace, you get a message saying "You
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| - The spell allows you to cast the following spells: In order to use the Borrowed Power spell, you must first charge your arcane capacitor necklace. You will need 1,000 times the normal runes required for that spell, resulting in 1,000 charges of that spell on your arcane capacitor necklace. It is important to be sure of what spell one wants to charge the necklace with, as only one spell's runes may be used to charge the necklace. Only one of Borrowed Power's spells can be accessed, as only one necklace can be owned at a given time. Casting the spell then requires 3 astral runes and 1 charge from your arcane capacitor necklace. Autocast can be set via the ability bar. The necklace needs to be worn to be effective. Upon using up your last charge on your necklace, you get a message saying "Your amulet of power has run out of charge and has crumbled to dust. You will need to get another one from Pauline to continue using Borrowed Power" and you will lose your capacitor. This spell is rather unpopular as many believe the spell selection is underpowered or useless. It takes quite some time to achieve the spell, costs three extra astral runes and the necklace must be worn while casting Borrowed Power, making it impossible to wear other necklaces which give magic damage boosts such as the arcane stream necklace. Furthermore, it cannot be taken into certain minigames such as those which do not allow items to be brought.
- It allows you to cast one of the following standard spells at a time: In order to use the Borrowed Power spell, you must activate the 'Set Borrowed Power!' wish by claiming-reward to Pauline. This requires enough runes to cast the spell 1,000 times, resulting in 1,000 charges of that spell. You can only use one spell. Casting the spell then requires 3 astral runes and 1 charge. This spell is rather unpopular as many believe that accessing the spell selection is overpriced or useless. Because the caster must be using Lunar magicks, the player is effectively locked to a Polypore staff for magic-based combat, making the debuff spells useless in most encounters. The wave spells are also useless, for this same reason, especially considering that Polypore Strike would be available. When this spell is unlocked, at 99 Magic, the monsters that Slayer Dart affect are likely no longer relevant. Teleport to house tablets render that spell a poor choice for the arcane capacitor. This leaves High Level Alchemy as the main realistic use for Borrowed Power.
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