Description: The caster causes a target to ignite into flame. The target suffers a -4 penalty to attack and damage rolls, and twice each round the target will suffer 2d6 points of fire damage and 1d6 points of divine damage.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Hell Inferno
- Hell inferno
|
rdfs:comment
| - Description: The caster causes a target to ignite into flame. The target suffers a -4 penalty to attack and damage rolls, and twice each round the target will suffer 2d6 points of fire damage and 1d6 points of divine damage.
- Hell Inferno conjures the fires of hell to burn a target. The skill causes the Burning status effect, which continually deals fire element damage over time. Hell Inferno deals initial damage twice to a single target; a weak Fire property attack, and then a strong Shadow property attack.
- Hell Inferno inflicts Fire and Shadow property Magic Damage to a single target, hitting it once for each property. It has a chance of leaving them burning. Damage (MATK) = [Base_Damage × BaseLv ÷ 100]%
|
Level
| |
dcterms:subject
| |
job class
| |
Cast Time
| |
innatelevel
| |
spellresistance
| |
cast delay
| |
Cooldown
| |
Immunity
| |
dbkwik:ragnarok/pr...iPageUsesTemplate
| |
Category
| |
Range
| |
Levels
| |
Name
| |
Type
| - Offensive
- Offensive Skill
|
save
| |
DESC
| |
dbkwik:experience-...iPageUsesTemplate
| |
dbkwik:nwn/property/wikiPageUsesTemplate
| |
Title
| |
Duration
| |
Icon
| |
Image
| |
Area
| |
School
| |
Target
| |
Requirements
| |
abstract
| - Description: The caster causes a target to ignite into flame. The target suffers a -4 penalty to attack and damage rolls, and twice each round the target will suffer 2d6 points of fire damage and 1d6 points of divine damage.
- Hell Inferno conjures the fires of hell to burn a target. The skill causes the Burning status effect, which continually deals fire element damage over time. Hell Inferno deals initial damage twice to a single target; a weak Fire property attack, and then a strong Shadow property attack.
- Hell Inferno inflicts Fire and Shadow property Magic Damage to a single target, hitting it once for each property. It has a chance of leaving them burning. Damage (MATK) = [Base_Damage × BaseLv ÷ 100]%
|