Dodging is a mechanism that allows a character to avoid being struck by some projectiles. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively by actively moving your character to avoid incoming projectiles (generally spells and arrows). If you are moving when a projectile is fired, it will be shot towards where the game thinks you will be when it lands. Stopping or radically changing the direction of movement after the projectile is fired will cause it to be dodged. Moving from side to side or activating a strong speed boost will usually achieve this. Use of Shadow stepping and teleportation skills will dodge any projectiles that are airborne at the time.
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