About: Guilty Bloon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Guilty Bloon is as it name applies - a guilty bloon. It is guilty because it managed to kill a Sniper Monkey with a sniper (:/) Anyway, it takes 100 hits to pop, and moves at the speed of a red bloon. It does not attack when it is being attacked, but if it goes out of range of all towers on screen, it will pull out a sniper rifle, and shoot the nearest tower, doing 20 HP damage! This can be blocked by all shields, however. If it escapes, it takes no lives, but the last tower that hit it gets a Guilty Conscience for letting it escape. However, if a tower pops it, it will feel proud, and will attack twice as fast for the next two rounds.

AttributesValues
rdfs:label
  • Guilty Bloon
rdfs:comment
  • The Guilty Bloon is as it name applies - a guilty bloon. It is guilty because it managed to kill a Sniper Monkey with a sniper (:/) Anyway, it takes 100 hits to pop, and moves at the speed of a red bloon. It does not attack when it is being attacked, but if it goes out of range of all towers on screen, it will pull out a sniper rifle, and shoot the nearest tower, doing 20 HP damage! This can be blocked by all shields, however. If it escapes, it takes no lives, but the last tower that hit it gets a Guilty Conscience for letting it escape. However, if a tower pops it, it will feel proud, and will attack twice as fast for the next two rounds.
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dbkwik:bloons-conc...iPageUsesTemplate
dbkwik:bloonsconce...iPageUsesTemplate
abstract
  • The Guilty Bloon is as it name applies - a guilty bloon. It is guilty because it managed to kill a Sniper Monkey with a sniper (:/) Anyway, it takes 100 hits to pop, and moves at the speed of a red bloon. It does not attack when it is being attacked, but if it goes out of range of all towers on screen, it will pull out a sniper rifle, and shoot the nearest tower, doing 20 HP damage! This can be blocked by all shields, however. If it escapes, it takes no lives, but the last tower that hit it gets a Guilty Conscience for letting it escape. However, if a tower pops it, it will feel proud, and will attack twice as fast for the next two rounds.
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