About: Shadow Phantom   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: Anubis Magichange 9 Spell Resistance: no Opening a grand death seal, you place it on your foe and tear a hole between time and space to the shadowy realm of the Shinigami. There, in a blank white space, shadows coalesce into yourself and tear away at your foe for hundreds of hours in a split second. They jab spears through the enemy and leave them before an army of 8 pierce you from all sides again and again for what seems like eternity. As a standard action, make an attack roll on a single creature within 30 feet, if it hits you deal normal damage and the creature must make a will saving throw DC: 19+ Charisma modifier or you and the creature vanish for one round. If it succeeds in it's save it is instead just staggered for 1d4 rounds. When the creature returns from vanishing, it t

AttributesValues
rdfs:label
  • Shadow Phantom
rdfs:comment
  • Level: Anubis Magichange 9 Spell Resistance: no Opening a grand death seal, you place it on your foe and tear a hole between time and space to the shadowy realm of the Shinigami. There, in a blank white space, shadows coalesce into yourself and tear away at your foe for hundreds of hours in a split second. They jab spears through the enemy and leave them before an army of 8 pierce you from all sides again and again for what seems like eternity. As a standard action, make an attack roll on a single creature within 30 feet, if it hits you deal normal damage and the creature must make a will saving throw DC: 19+ Charisma modifier or you and the creature vanish for one round. If it succeeds in it's save it is instead just staggered for 1d4 rounds. When the creature returns from vanishing, it t
Level
  • 115(xsd:integer)
Strength
  • 150(xsd:integer)
Loot Tier
  • 5(xsd:integer)
Mana
  • 590(xsd:integer)
Self
  • 120(xsd:integer)
Luminance
  • 0(xsd:integer)
Stamina
  • 620(xsd:integer)
Quickness
  • 210(xsd:integer)
Patch Introduced
dbkwik:asheron/pro...iPageUsesTemplate
Endurance
  • 170(xsd:integer)
Name
  • Shadow Phantom
Coordination
  • 190(xsd:integer)
XP
  • 125000(xsd:integer)
Class
  • Shadow
Weaknesses
  • Fire, Slash
Attacks
  • Bludgeon
Focus
  • 170(xsd:integer)
Health
  • 480(xsd:integer)
abstract
  • Level: Anubis Magichange 9 Spell Resistance: no Opening a grand death seal, you place it on your foe and tear a hole between time and space to the shadowy realm of the Shinigami. There, in a blank white space, shadows coalesce into yourself and tear away at your foe for hundreds of hours in a split second. They jab spears through the enemy and leave them before an army of 8 pierce you from all sides again and again for what seems like eternity. As a standard action, make an attack roll on a single creature within 30 feet, if it hits you deal normal damage and the creature must make a will saving throw DC: 19+ Charisma modifier or you and the creature vanish for one round. If it succeeds in it's save it is instead just staggered for 1d4 rounds. When the creature returns from vanishing, it takes critical damage as well as an additional 1d6 damage per level (Max 20d6) and is shaken for 2d6+2 rounds.
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