About: Dipthrah   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Dipthrah
  • Dipthrah
  • Dipthrah
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 7(xsd:double)
Behavior
  • Malicious, will make all efforts to destroy intruders.
  • Malicious, will make all efforts to destroy intruders.
weakagainst
  • ?
creatureclass
  • The Undead
  • The Undead
  • The Undead
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 100.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 100.0
immuneto
  • Physical Damage, Invisibility and Death Damage
behaviour
  • Malicious, will make all efforts to destroy intruders. He will walk diagonally through summons to reach his target.
walksthrough
  • None.
Summon
  • --
  • --
  • --
actualname
  • Dipthrah
hpDrainDmgMod
  • 0(xsd:integer)
holyDmgMod
  • 110.0
energyDmgMod
  • 80.0
physicalDmgMod
  • 0.0
MaxDmg
  • 1000(xsd:integer)
  • 1400(xsd:integer)
earthDmgMod
  • 80.0
isboss
  • no
  • no
  • no
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
Loot
  • 0(xsd:integer)
primarytype
  • Pharaohs
  • Pharaohs
  • Pharaohs
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Dipthrah
  • Dipthrah
  • Dipthrah
Abilities
  • Melee , Hot Water Explosion , Mana Drain , Summons 0-4 Priestesses, causes mass Drunkenness, Poison, Self-Healing, Halves all skills.
  • Melee , Life Drain , Mana Drain , Summons 0-4 Priestesses, causes mass Drunkenness, Poison, Self-Healing, Divine Caldera .
  • Melee , Life Drain , Mana Drain , Summons 0-4 Priestesses, causes mass Drunkenness, Poison, Self-Healing, Divine Caldera .
Exp
  • 2900(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 690(xsd:integer)
Notes
  • Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.
  • Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.
  • Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep. He is the pharaoh of divinity, and the only pharaoh immune to physical damage.
Sounds
  • "You can't escape death forever"; "Come closer to learn the final lesson"; "Undeath will shatter my shackles.".
  • "You can't escape death forever"; "Come closer to learn the final lesson"; "Undeath will shatter my shackles."; "You don't need this magic anymore.".
HP
  • 4200(xsd:integer)
Location
Strategy
  • Keep a few blockers to run around him, and mages and paladins to attack from a distance. He is guarded by 5 Bonelords and 9 Magicthrowers. He is immune to all attacks except for Ice, Fire and Energy, so mages should use Icicle runes to kill him or Great Fireball or Avalanche runes to kill Bonelords and Energy Bomb or Fire Bomb runes to trap him.
  • In his room there are 9 Magicthrowers and 5 Bonelords. He has a standard non-blockable spawn, spawning on the west side of the room . Due to his physical immunity, mages are highly recommended. Paladins should use elemental arrows and knights enchanted weapons. His mana drain makes up a lot of his damage, so knights can quite easily block it. Bronze Amulets may be a good choice for mages and Garlic Necklaces for knights. Knights: enter the room first to distract the pillars. Be sure to challenge the pharaoh to protect the shooters. Dipthrah will drain your mana a lot and most of your attack spells will be blocked, so it may be a good idea to just block the pharaoh. It may help your shooters to shoot Fire Bombs for their safety.
  • Keep a few blockers to run around him, and mages and paladins to attack from a distance. He is guarded by 5 Beholders and 9 Magicthrowers. He is immune to all attacks except for Ice, Fire and Energy, so mages should use Icicle runes to kill him or Great Fireball or Avalanche runes to kill Beholders and Energy Bomb or Fire Bomb runes to trap him.
  • Mages: shoot from a distance with Flame Strike or Ice Strike. A mage can quite easily camp this pharaoh alone after the first clear by having a Demon Skeleton summon block for them. In this strategy, the knight will enter first and attract the pillars. After the first clear, the knight leaves the room and the DS are attacked . The pharaoh cannot easily kill a DS because most of its damage is from Life Drain. Bomb runes will prevent the pharaoh from reaching the mage and Fireball or Icicle runes can be used to attack the pharaoh without moving the summons . Setting up in the north-west corner of the room will also permit 2-3 Bonelords spawning.
  • Paladins: if there is a knight, stand behind him and shoot with elemental arrows. If there is no knight, you can substitute a blocker with some difficulties .
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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