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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Courtier is a minor character in Blood Omen: Legacy of Kain. He was a courtier loyal to King Ottmar, and briefly encountered Kain in Willendorf Castle.

AttributesValues
rdfs:label
  • Courtier
  • Courtier
rdfs:comment
  • The Courtier is a minor character in Blood Omen: Legacy of Kain. He was a courtier loyal to King Ottmar, and briefly encountered Kain in Willendorf Castle.
  • Un Courtier est un individu agissant seul, ou en groupe, qui est un intermédiaire pour des transactions entre deux partis. On les appelle également, ainsi que le plus souvent, "Les Courtiers de l'Ombre", car ils agissent la plupart du temps de manière illégale secrètement.
  • Courtiers are the politicians and higher civil servants of Rokugan. They are often diplomats, sent by a clan or a family to another clan, family or even the Emperors court. Some can be sent officially as ambassadors or to study a technique or an art within another part of the Empire, or to attempt to foster trade and commerce with others for the benefit of their Clan. Some are simply administrators, attendants, ministers or civil servants in one of the many courts. [citation needed]
  • A courtier is a person who attends a royal court as a companion or adviser to the king or queen. In castle Daventry they also appear to function as attendents similar (similar to a butler). When Queen Maylie came down tithe plague, the fourth day of the queen's illness, the Dwarf came to the castle claiming he had a cure for the queen's illness. The castle courtiers ushered him into the Queen's chamber, where the king was in despair. But the dwarf proved to be a fraud... and stole one of the three magic treasures.
  • Whether the powerful unmarked scions of the Dragonmarked houses, well-to-do merchants with an eye for politics, or nobles born to the privilege and responsibilities of leadership, courtiers are entrenched in the power structures of the world of Eberron. Utilizing their natural charisma and intelligence to make their way in the world, courtiers are more likely to defuse a situation with pens than swords, though few would hesitate to lift a blade when needed.
  • In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position. You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies.
sameAs
birthera
  • • Nosgoth's early history or the pre-Blood Omen era
dcterms:subject
dbkwik:resource/WN7eIq68QIcTKOrU-CCL2A==
  • 仲買人
dbkwik:resource/Ylq_iDKZNcbkI5uL48F1zQ==
  • Nakagainin
Première
Stamina
  • 7(xsd:integer)
dbkwik:resource/nGsrJiGqjVuSB8ybIC1fWg==
  • Courtier
dbkwik:eberron/pro...iPageUsesTemplate
dbkwik:fightingfan...iPageUsesTemplate
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dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:legacyofkai...iPageUsesTemplate
Realm
  • • Material Realm
Status
  • Active
Affiliation
Introduced
  • Blood Omen: Legacy of Kain
Name
  • Unknown
  • Courtier
Type
Caption
  • The Courtier as he appears in Blood Omen: Legacy of Kain.
dbkwik:kingsquest/...iPageUsesTemplate
Statut
  • Actif
backcolor
  • 666666(xsd:integer)
Titles
  • • Willendorf courtier
Skill
  • 5(xsd:integer)
Class
nom
  • Courtier
Occupation
  • Intermédiaire de Transactions
Gender
  • • Male
Race
  • • Human
TEXTCOLOR
  • 0(xsd:integer)
Territories
  • • Willendorf Castle, Willendorf
abstract
  • The Courtier is a minor character in Blood Omen: Legacy of Kain. He was a courtier loyal to King Ottmar, and briefly encountered Kain in Willendorf Castle.
  • In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position. You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford. Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer. * Skill Proficiencies: Insight, Persuasion * Languages: Two of your choice * Equipment: A set of fine clothes and a pouch containing 5 gp
  • Un Courtier est un individu agissant seul, ou en groupe, qui est un intermédiaire pour des transactions entre deux partis. On les appelle également, ainsi que le plus souvent, "Les Courtiers de l'Ombre", car ils agissent la plupart du temps de manière illégale secrètement.
  • Courtiers are the politicians and higher civil servants of Rokugan. They are often diplomats, sent by a clan or a family to another clan, family or even the Emperors court. Some can be sent officially as ambassadors or to study a technique or an art within another part of the Empire, or to attempt to foster trade and commerce with others for the benefit of their Clan. Some are simply administrators, attendants, ministers or civil servants in one of the many courts. [citation needed]
  • Whether the powerful unmarked scions of the Dragonmarked houses, well-to-do merchants with an eye for politics, or nobles born to the privilege and responsibilities of leadership, courtiers are entrenched in the power structures of the world of Eberron. Utilizing their natural charisma and intelligence to make their way in the world, courtiers are more likely to defuse a situation with pens than swords, though few would hesitate to lift a blade when needed. Adventures: Very few courtiers live the comfortable lives of the upper nobility. Whether knee-deep in multi-national politics, or crusading for the rights of others, even powerful courtiers are occasionally forced to go to strange places and deal with strange people. Diplomats, political crusaders, military commanders, messengers for or aids to higher-ranking courtiers, organized crime bosses, inquisitives and police chiefs could all be courtier characters. Characteristics: Courtiers rely upon diplomacy and negotiation to succeed. Where other classes might run headlong into a fight, the courtier asks pointed questions and hopes to work out a deal that benefits everyone (or at least appears to). Exploiting the power, and the perceived power, inherent in his position, wealth and contacts is the most expeditious way for a courtier to get things done. Most believe that promises, favors and good will can get accomplish more than violence, though most will quickly draw steel when words fail. Courtiers are more comfortable in cities and large towns, where civilization and the trappings that come with it are readily accessible. Law and society mean everything to a courtier; the wilderness is sadly lacking in both. Courtiers are good talkers, bluffers, gamblers and negotiators, and the military training most recieve makes them as dangerous on the battlefield as in the political arena. Though nowhere near so skilled as the bard, a courtier can help inspire others, and usually make good leaders. Alignment: Courtiers come to their profession from many walks of life, and their ideals are often varied and different. All courtiers, however, rely on societal norms, laws, and organizations to help them succeed; as such, all courtiers are lawful. An idealistic courtier believes it is his duty to carry the burden of responsibility and leads his people for their benefit rather than his own. More selfish courtiers seek the wealth, fame, power and comfort associated with "life at the top." Power-hungry courtiers are in it for their own gain, and to Infernia with whoever gets in their way. Religion: Religious endeavors are typically an exercise in expediency for the courtier. Though some are truly and utterly devoted to their faiths, most courtiers adopt the religion of the people they lead. Those whose morals tend to slack will often use the religion of the masses against them, making it seem that whatever the courtier proposes is the will of the gods. Many, though, are too preoccupied with their own schemes and machinations to worry about giving more than lipservice to their religion. Background: Every culture, ever people, every race and every nation has leaders. On the Talenta Plains, for instance, the village chief is often a courtier. Lords, ladies, kings, queens, the Daughters of Sora Kell, Merrix d'Cannith's eldest daughter, unmarked scions of the dragonmarked houses, Prince Ryger ir'Wynarn, chieftans of dwarf clans; all of these and many more can be represented by the courtier class. A sliver tongue, a quick wit, and some privilege are all that truly define the origins of courtier characters. Races: Just as any group of people have their courtiers, so too do all of the races of Eberron. Humans and half-elves have their kings and queens, lords and ladies. Dwarves, halflings, shifters and goblinoids have less powerful (but infinitely more approachable) chiefs and chieftains. Even changelings, notorious for their lack of racial structure, have the Cabinet of Faces. other Classes: Courtiers do their best work when talking. They are not completely vulnerable in combat, as most have taken at least some small amount of martial training, but they are far from tanks. Their skills are usually geared toward diplomacy and negotiation, leaving the sneaking about for rogues and bards. Courtiers tend to look down on barbarians and druids as "uncivilized," and view sorcerers in nearly as bad a light. They get along famously with wizards and bards, exchanging quips, knowledge and political intrigues, but bards tend to view the courtier as an intrusion on their space. Role: Courtiers are often the "face" of an adventuring party, and they serve a secondary role as support fighters. This tends to place them at odds with bards, as there is often a level of overlap between the two classes, but so long as the classes remain delineated (bards are the face for entertainment and magic; courtiers are the face for nobility and warriors), there should not be too big a problem. Their ability to call on favors from people in high places can often mean the difference between a successful adventure and a failed one, providing essential equipment, research and information that other heroes simply don't have access to.
  • A courtier is a person who attends a royal court as a companion or adviser to the king or queen. In castle Daventry they also appear to function as attendents similar (similar to a butler). When Queen Maylie came down tithe plague, the fourth day of the queen's illness, the Dwarf came to the castle claiming he had a cure for the queen's illness. The castle courtiers ushered him into the Queen's chamber, where the king was in despair. But the dwarf proved to be a fraud... and stole one of the three magic treasures. sometimes in the Great Hall, are large tables where citizens and courtiers ate at official dinners, and special holiday or festival feasts.
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