About: Nezha/Patch History   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Nezha/Patch History
dcterms:subject
dbkwik:warframe/pr...iPageUsesTemplate
Content
  • *Conclave: **Reduced the radius of Nezha's Warding Halo in Conclave. **Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave. *Conclave: **Increased the speed of Nezha's Blazing Chakram in Conclave. **Increased the effectiveness of Nezha's passive in Conclave. *Fixed various Syandana clipping issues through Nezha’s back. *Fixed Nezha’s Blazing Chakram getting stuck in the terrain resulting in a perpetual ‘Power In Use’. *Augment: Fire Walker - Pyroclastic Flow: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s. *Conclave: Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed. *Conclave: Increased Nezha's Divine Spears range in Conclave. *Augment: Fixed Nezha’s Safeguard applying to Octavia’s Mallet and Resonator. *Conclave: Nezha's Divine Spears damage increased in Conclave. *Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex, and Nezha’s Blazing Chakram and Warding Halo. *Fixed being able to use Nezha’s Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict. *Fixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion that kills Nezha. *Augment: Fixed Safeguard casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated. *Fixed drifting idles for Frost Noble and Nezha Noble idles. *Nezha Parts have moved to the Tenno Lab in player Dojos. *Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict. *Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo. *Fixed a script error when casting Nezha’s Divine Spears ability. *Augment: Fixed seeing Safeguard lingering on ally companions when they are invisible. *Augment: Warding Halo - Safeguard: Can now be cast on allies with 50% effectiveness. *Conclave: Decreased health and increased damage of Warding Halo. *Fixed certain weapon holsters clipping through Nezha's back. *Fixed the FX of Warding Halo applying to nearby allies. *Fixed weapon holsters clipping through Nezha’s back. *Fixed Warding Halo ability appearing while aiming with a Sniper Rifle. *Fixed Blazing Chakram repeatably knocking down Ambulas. *Conclave: **Augment: Warding Halo - Ward Recovery: 50% of the casting cost returned based on how much protection is left. **Increased the range of Divine Spears in Conclave. *Divine Spears will no longer pin or ragdoll boss-type enemies. *Fixed Nezha’s secondary weapon floating out of hand when in his Noble Animation idle. *Fixed Atlas’ Landslide not functioning on enemies impaled by Divine Spears. *Fixed enemies improperly ragdolling when impaled by Divine Spears. *Fixed Excalibur's Radial Javelin not functioning against enemies that have been impaled on Divine Spear. *Conclave: Fixed Blazing Chakram not properly healing the player in Annihilation. *Conclave: Fire trail FX are no longer visible. *Fixed Fire walker not properly cleansing debuffs from Clients. *Conclave: **Warding Halo's damage has been reduced in Conclave. **Fixed Warding Halo causing Energy Orbs to display improper text when picked up in Conclave. *Adjustments were made to Warding Halo FX to help combat some reported cases of motion sickness. *Conclave: Reduced the effectiveness of Warding Halo. *Conclave: **Fixed Warding Halo dealing no damage to enemies in Conclave. **Fixed damage visual FX not properly appearing for Nezha's Abilities in Conclave. *Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately. *Blazing Chakram teleport now costs no energy. *Fixed Divine Spear not properly impaling enemies with Auras that prevent status effects. *Fixed an error causing Divine Spears to spawn with improper collision, deflecting bullets. *Fixed Nezha's sash visual FX remaining visible when aiming as a Client. *Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable. *Fixed Clients not seeing the proper energy color on Nezha's Ring. *Nezha added to the game.
maxheight
  • 950(xsd:integer)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software