Strawberry Shortcake Kart 64 (abbreviated to SSCK64) is a racing game developed and published by Hasbro for the Hasbro 64 video game console. It was released in 1996 in Japan and 1997 for the rest of the world. It is the sequel to Strawberry Shortcake Kart, and features a move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Strawberry Shortcake universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Strawberry Sh
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| - Strawberry Shortcake Kart 64 (abbreviated to SSCK64) is a racing game developed and published by Hasbro for the Hasbro 64 video game console. It was released in 1996 in Japan and 1997 for the rest of the world. It is the sequel to Strawberry Shortcake Kart, and features a move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Strawberry Shortcake universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Strawberry Sh
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| - Strawberry Shortcake Kart 64
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| - Strawberry Shortcake Kart 64 (abbreviated to SSCK64) is a racing game developed and published by Hasbro for the Hasbro 64 video game console. It was released in 1996 in Japan and 1997 for the rest of the world. It is the sequel to Strawberry Shortcake Kart, and features a move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Strawberry Shortcake universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Strawberry Shortcake Kart 64 is loosely based on the original Strawberry Shortcake Kart theme tune. The game is compatible with the N64 Controller Pak, but only to save track ghosts in the Time Trial mode. All other data is stored in-cartridge. This was re-released on the Wii's Virtual Console, but it cannot be played with the Wii Remote. This is the second Mario Kart game in the series.
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