About: Yellow Boss Coconut Walker   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This boss fires a horizontal laser that pierces players and travels slowly. The fire rate is often sporadic, either very fast or slightly slow. Due to other enemies present being a decent threat, splitting up the team to attack both sides can lead to this boss being fairly dangerous. Having one group focus down on the largest threat on the screen to the party, while another distracts the boss (and possibly another enemy) is usually a good way at approaching the boss. The enemies usually spawn the exact same way every time the player enters this area; The Tan Triangle Trees spawn near the left side, the Purple Triangle Cacti spawn around the middle, the boss spawns to the right of them, and the Cyan Triangle Trees spawn to the far right, usually past the boss. Because of this, the biggest t

AttributesValues
rdfs:label
  • Yellow Boss Coconut Walker
rdfs:comment
  • This boss fires a horizontal laser that pierces players and travels slowly. The fire rate is often sporadic, either very fast or slightly slow. Due to other enemies present being a decent threat, splitting up the team to attack both sides can lead to this boss being fairly dangerous. Having one group focus down on the largest threat on the screen to the party, while another distracts the boss (and possibly another enemy) is usually a good way at approaching the boss. The enemies usually spawn the exact same way every time the player enters this area; The Tan Triangle Trees spawn near the left side, the Purple Triangle Cacti spawn around the middle, the boss spawns to the right of them, and the Cyan Triangle Trees spawn to the far right, usually past the boss. Because of this, the biggest t
Head
  • Coconut
Attack
dcterms:subject
Drops
head colour
  • FECB00
Agi
  • 10(xsd:integer)
peak exp
  • 9000(xsd:integer)
body colour
  • CC9933
peak lvl
  • 85(xsd:integer)
ExpAGI
  • 55(xsd:double)
LV
  • 85(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 9000(xsd:integer)
Range
  • 300(xsd:integer)
Movement
  • Walking
Name
  • Yellow Coconut Walker
N
  • 1(xsd:integer)
Strong
  • Freeze
Exp
  • 9000(xsd:integer)
Link
  • Yellow Boss Coconut Walker
at
  • 20(xsd:integer)
Species
  • Walker
Icon
  • Yellow Boss Coconut Walker.png
to
  • 95(xsd:integer)
from
  • 75(xsd:integer)
IMG
  • Yellow Boss Coconut Walker.png
LP
  • 200000(xsd:integer)
Location
  • Inferno 2
abstract
  • This boss fires a horizontal laser that pierces players and travels slowly. The fire rate is often sporadic, either very fast or slightly slow. Due to other enemies present being a decent threat, splitting up the team to attack both sides can lead to this boss being fairly dangerous. Having one group focus down on the largest threat on the screen to the party, while another distracts the boss (and possibly another enemy) is usually a good way at approaching the boss. The enemies usually spawn the exact same way every time the player enters this area; The Tan Triangle Trees spawn near the left side, the Purple Triangle Cacti spawn around the middle, the boss spawns to the right of them, and the Cyan Triangle Trees spawn to the far right, usually past the boss. Because of this, the biggest threat comes not from the boss itself, but rather, the Cyan trees that fire their fast, long ranged projectiles towards characters while being protected by a tank of a boss. To counter this, baiting the Cyan trees (and possibly the boss) with a melee character tends to work very well to prevent the trees and boss from hassling the other characters as they work on tearing down the enemies. Said melee carrying a Vampire's Card and ONIGIRI's Card combination really helps in just having one character bait the group. Once the boss itself is reached, taking it down quickly with high damaging weapons, such as the Sniper's Indra Arrow 6 is highly advised.
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