Remain Conscious was a Control-based Force ability which allowed a force-user to fight off damage effects that would knock out a normal individual.
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| - Remain Conscious
- Remain conscious
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| - Remain Conscious was a Control-based Force ability which allowed a force-user to fight off damage effects that would knock out a normal individual.
- Effect: Remain conscious allows a Jedi to remain conscious even after suffering injuries which would knock her unconscious. When a character with this power suffers this kind of injury, she loses all other actions for the rest of the round but she is still conscious (a character without this power would simply pass out). At the beginning of the next round, the character may attempt to activate the power - this must be the first action of the round; the Jedi cannot even dodge or parry. If the roll is unsuccessful, the Jedi passes out. If succesful, the Jedi can do any one other action declared for that round - often characters will attempt to control pain so that he will be able to remain conscious. Once this action is completed, the Jedi will lapse into unconsciousness, unless control pain
- Remain conscious allows a Jedi to remain conscious even after suffering injuries which would knock her unconscious. When a character with this power suffers this kind of injury, she loses all other actions for the rest of the round but she is still conscious (a character without this power would simply pass out). At the beginning of the next round, the character may attempt to activate the power - this must be the first action of the round; the Jedi cannot even dodge or parry. Control pain is a required power before being able to use remain conscious.
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| - Effect: Remain conscious allows a Jedi to remain conscious even after suffering injuries which would knock her unconscious. When a character with this power suffers this kind of injury, she loses all other actions for the rest of the round but she is still conscious (a character without this power would simply pass out). At the beginning of the next round, the character may attempt to activate the power - this must be the first action of the round; the Jedi cannot even dodge or parry. If the roll is unsuccessful, the Jedi passes out. If succesful, the Jedi can do any one other action declared for that round - often characters will attempt to control pain so that he will be able to remain conscious. Once this action is completed, the Jedi will lapse into unconsciousness, unless control pain or something else is doen to keep the character conscious. Difficulty: Easy for stunned characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.
- Remain conscious allows a Jedi to remain conscious even after suffering injuries which would knock her unconscious. When a character with this power suffers this kind of injury, she loses all other actions for the rest of the round but she is still conscious (a character without this power would simply pass out). At the beginning of the next round, the character may attempt to activate the power - this must be the first action of the round; the Jedi cannot even dodge or parry. If the roll is unsuccessful, the character passes out immediately. If the roll is successful, the Jedi may only perform one other action that round - often the character will attempt to control pain. The character may make a last-ditch heroic effort before passing out. After that other action has been completed, the Jedi will lapse into unconsciousness (unless she has activated control pain or done something else to stay conscious). Control pain is a required power before being able to use remain conscious.
- Remain Conscious was a Control-based Force ability which allowed a force-user to fight off damage effects that would knock out a normal individual.
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