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This page outlines the Story So Far for the Knights of the New Republic game. It begins with a history lesson for the reality impaired; IE, a brief run-up of some of the important history, locations, and characters in the setting for players who are not familar with the Young Jedi Knights sagas or the adventures of Kyle Katarn. Later, it will feature tales of the player's daring-do and the exploits they have wrought.

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  • KotNR Story So Far
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  • This page outlines the Story So Far for the Knights of the New Republic game. It begins with a history lesson for the reality impaired; IE, a brief run-up of some of the important history, locations, and characters in the setting for players who are not familar with the Young Jedi Knights sagas or the adventures of Kyle Katarn. Later, it will feature tales of the player's daring-do and the exploits they have wrought.
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  • This page outlines the Story So Far for the Knights of the New Republic game. It begins with a history lesson for the reality impaired; IE, a brief run-up of some of the important history, locations, and characters in the setting for players who are not familar with the Young Jedi Knights sagas or the adventures of Kyle Katarn. Later, it will feature tales of the player's daring-do and the exploits they have wrought. Please note that, for further edification, links to the Starwars wikia will be rife. However, no information that relates to any character at all which post-dates the game's start in 23 ABY should be relied upon to be accurate at all. Always in flux, the future is. Additionally, some things may not have happened as they did in the past; any discrepancies are always resolved in favor of whatever gamecanon the GM spouts, and discrepancies can and should be explained away as lies, damned lies, misinformation, propaganda, or tavern tales. Entries may be made by players, such as for locations of personal background note. Player characters get their own write-ups, however, and do not belong in The Characters. NPCs of note do. However, all entries by players must be signed with four tildes, "~~~~", to put name and person to them. The GM's word is final if any issues arise from this.
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