The Dark Missile Trooper is a deceased Galactic Federation Missile Trooper incompletely possessed by an Ing. The Dark Missile Trooper is the only optional boss of the game, and is encountered in the beginning of the Hive Chamber A.
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| - The Dark Missile Trooper is a deceased Galactic Federation Missile Trooper incompletely possessed by an Ing. The Dark Missile Trooper is the only optional boss of the game, and is encountered in the beginning of the Hive Chamber A.
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| - Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.
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Caption
| - A rip of the Dark Missile Trooper from Echoes.
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| - Deceased GF soldier armed with Missile Launcher. Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass.
- Morphology: Dark Missile Trooper
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abstract
| - The Dark Missile Trooper is a deceased Galactic Federation Missile Trooper incompletely possessed by an Ing. The Dark Missile Trooper is the only optional boss of the game, and is encountered in the beginning of the Hive Chamber A. Its movement and aiming speeds are slow, as full parasitic fusion has yet to take place. It shoots Missiles at enemies with its Missile Launcher at long range and attacks with melee hits if Samus is within striking distance. Overall, it is much taller and more resilient than the common Dark Troopers. As with all Darklings, the Dark Missile Trooper retains a weakness to light (thus making it susceptible to the Light Beam) and is vulnerable to the effects of the Entangler. It can also be killed instantly with Power Bombs.
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