A resource is a self-contained piece of media content that can be consumed or used by the learner. Resources support the completion of events and activities within an XP. A resource might be a video game, digital tools, YouTube video, images, books, articles, or websites. In short, the completion of a playlist represents the desired results of youth engagement with LRNG; the resulting badge earned by youth provides the evidence of that playlist achievement; and XPs and resources make up the activities within a playlist.
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rdfs:label
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rdfs:comment
| - A resource is a self-contained piece of media content that can be consumed or used by the learner. Resources support the completion of events and activities within an XP. A resource might be a video game, digital tools, YouTube video, images, books, articles, or websites. In short, the completion of a playlist represents the desired results of youth engagement with LRNG; the resulting badge earned by youth provides the evidence of that playlist achievement; and XPs and resources make up the activities within a playlist.
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dcterms:subject
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abstract
| - A resource is a self-contained piece of media content that can be consumed or used by the learner. Resources support the completion of events and activities within an XP. A resource might be a video game, digital tools, YouTube video, images, books, articles, or websites. In short, the completion of a playlist represents the desired results of youth engagement with LRNG; the resulting badge earned by youth provides the evidence of that playlist achievement; and XPs and resources make up the activities within a playlist. Also see: playlists, digital badges, and XPs and LRNG/resources, all elements in the LRNG framework that is to entice youth to become passionate lifelong learners.
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