While a bow is drawn, simply pressing triangle unleashes a Level 1 arrow. However, by pressing and holding triangle, and waiting for a red flash, a charge attack is formed. Charged arrows do increased damage, at the cost of a lower number of arrows fired per unit of time, and stamina. However, charging is more than capable of exceeding the damage-per-second done by spamming weak Level 1 arrows.
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| - While a bow is drawn, simply pressing triangle unleashes a Level 1 arrow. However, by pressing and holding triangle, and waiting for a red flash, a charge attack is formed. Charged arrows do increased damage, at the cost of a lower number of arrows fired per unit of time, and stamina. However, charging is more than capable of exceeding the damage-per-second done by spamming weak Level 1 arrows.
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abstract
| - While a bow is drawn, simply pressing triangle unleashes a Level 1 arrow. However, by pressing and holding triangle, and waiting for a red flash, a charge attack is formed. Charged arrows do increased damage, at the cost of a lower number of arrows fired per unit of time, and stamina. However, charging is more than capable of exceeding the damage-per-second done by spamming weak Level 1 arrows. By holding the triangle button and waiting for a single flash, Level 2 is reached. If the button is released after a second flash, Level 3 is reached. Each succeeding level is more powerful than the previous. Each level may also possess a different arrow type than the previous.
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