Attributes | Values |
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rdf:type
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rdfs:label
| - Hitpoints
- HitPoints
- Hitpoints
- Hitpoints
- Hitpoints
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rdfs:comment
| - Under Construction!
- .
- unit attachment property, "hitPoints ", which sets the number of hitpoints a unit has, and also deleted property "isTwoHit ".
- The hitpoints stat (abbreviated as "HP") is a measure of how much damage a player, monster or object can endure before it is defeated. When a player, monster or object is attacked and the attack lands, damage is dealt that removes some of the HP of that player, monster or object. When HP reaches 0, the player, monster or object is defeated or destroyed. Players can recover HP through the use of certain HP-restoring items or the Resta technique. Androids also recover HP if they stand still; the regeneration rate increases with the character's level. Some units also allow characters to regenerate HP.
- One can gain more HP by the following methods:
* Eating food of various types (fish, pastry, etc).
* Drinking certain potions (Saradomin Brews, the after-effect of Overloads).
* Gradually over time, HP will be restored.
* Using any Nex Piece.
- File:Hitpoints-icon.png Hitpoints is a combat skill. This skill level can be changed by using the command ::hp (level) or by doing ::max this will set your hitpoints to 99 along with the other combat skills, this means you don't have to train this skill.
* This skill has to be trained in Dungeoneering, you will start with 50 Hitpoints
- Hitpoints is a skill which does nothing more than measure a player's health. At zero hitpoints, a player will die, causing them to respawn in Lumbridge. To raise hitpoints level, a player may fight using ranging, magic,or melee. If hp falls, a player may eat food such as fish in order to heal. A person may not heal during a fight, however.
- Constitution(tidligere kendt som Hitpoints), eller HP er en combat skill der viser hvor meget skade en spiller eller monster kan tage inden han/hun dør. Når ens thumbHitpoints når 0, dør man og respawner. Hitpoints er en relativt let skill at træne, fordi at det når man træner combat skills, træner man også hitpoints.
- Every player starts out with a level of 10 in this skill. Once a player's lifepoints hit zero, the player dies, dropping all but their three most expensive items, and returning to the starting area, (Lumbridge is the default area, but can be changed to Falador after the quest Recruitment Drive, and to Camelot after completing both the quest King's Ransom, and completing the Knights Waves Training Ground Minigame (which is accessible after the quest Kings Ransom) Eating food will restore your lifepoints.
- Hitpoints, also called health points, or abbreviated hp, is the amount of damage you can take before you die. When your character's hitpoints reach zero, your character will lose all of your items in your inventory and respawn back at the entrance of Buskingham. Your hitpoints is the equivalent of your Combat level. You can raise your hitpoints each time by one every time you level up in combat. The more hitpoints there are on a character, the more damage the character can take before he/she dies in combat.
- Hitpoints sind die Lebenspunkte des Raumschiffes. Abgekürzt werden sie HP bzw. HPs. Hat man keine Hitpoints mehr, ist das Raumschiff zerstört und man muss es reparieren oder ein neues kaufen. Die Anzahl der Hitpoints ist abhängig vom Schiffstyp. Der Phoenix hat mit 4.000 die wenigsten Hitpoints und der Citadel hat mit 550.000 die meisten Hitpoints.
- While fighting, both the opponent and the player will have a bar on top of them. This bar represents their Hitpoints. File:Healthbar slider.gif There are two colours on the bar: green and red. The green part of the bar represents how many hitpoints the player and opponent has left. The red part of the bar represents how much damage has been taken away from their hitpoints. So if a player is low on hitpoints, then the bar on top of them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill.
- Hitpoints (often abbreviated as HP) determines how resilient a ship's hull is to attack. It is used to determine who wins in a combat situation. All other things being equal, the ship with the most hit points is likely to win a battle. Hit points can be gained over time as a ship's crew acquires experience. Specific technologies such as Arnorian Battle Armor, Reinforced Hull Design, and Hardened Hull Design as well as Xinathium Hull Plating will also increase hit points. Damaged ships may regenerate lost hit points via Repair.
- Hitpoints is a skill that can be trained whenever you attack something. You start with 99/10 hitpoints, enabling you to be able to wear the trimmed hitpoints cape. If you train ranged for hitpoints, you will reach 99 hitpoints and ranged at the same time, unless you use the target at Train.
- Hitpoints (also known as HP or health) represents the amount of damage a player can withstand until he/she dies, known as death. This happens when their hitpoints reaches 0. It is notable for being the only skill in which new players do not start at level 1; they start at level 10. When RuneScape 2 (as it was then known) was released, the experience required for level 10 in any skill was slightly raised. This meant that characters with no extra Hitpoints experience in RuneScape Classic were brought to RuneScape 2 with only 9 Hitpoints. The minimum combat level is still 3 for those players.
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filename
| - Hitpoints Level up.ogg
- Hitpoints2.ogg
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DESC
| - The first music that can be played when levelled up.
- The second music that can be played when levelled up.
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Members
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Update
| - Runescape beta is now online!
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Title
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AKA
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Release
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abstract
| - Under Construction!
- .
- unit attachment property, "hitPoints ", which sets the number of hitpoints a unit has, and also deleted property "isTwoHit ".
- The hitpoints stat (abbreviated as "HP") is a measure of how much damage a player, monster or object can endure before it is defeated. When a player, monster or object is attacked and the attack lands, damage is dealt that removes some of the HP of that player, monster or object. When HP reaches 0, the player, monster or object is defeated or destroyed. Players can recover HP through the use of certain HP-restoring items or the Resta technique. Androids also recover HP if they stand still; the regeneration rate increases with the character's level. Some units also allow characters to regenerate HP.
- One can gain more HP by the following methods:
* Eating food of various types (fish, pastry, etc).
* Drinking certain potions (Saradomin Brews, the after-effect of Overloads).
* Gradually over time, HP will be restored.
* Using any Nex Piece.
- File:Hitpoints-icon.png Hitpoints is a combat skill. This skill level can be changed by using the command ::hp (level) or by doing ::max this will set your hitpoints to 99 along with the other combat skills, this means you don't have to train this skill.
* This skill has to be trained in Dungeoneering, you will start with 50 Hitpoints
- Hitpoints is a skill which does nothing more than measure a player's health. At zero hitpoints, a player will die, causing them to respawn in Lumbridge. To raise hitpoints level, a player may fight using ranging, magic,or melee. If hp falls, a player may eat food such as fish in order to heal. A person may not heal during a fight, however.
- Constitution(tidligere kendt som Hitpoints), eller HP er en combat skill der viser hvor meget skade en spiller eller monster kan tage inden han/hun dør. Når ens thumbHitpoints når 0, dør man og respawner. Hitpoints er en relativt let skill at træne, fordi at det når man træner combat skills, træner man også hitpoints.
- Every player starts out with a level of 10 in this skill. Once a player's lifepoints hit zero, the player dies, dropping all but their three most expensive items, and returning to the starting area, (Lumbridge is the default area, but can be changed to Falador after the quest Recruitment Drive, and to Camelot after completing both the quest King's Ransom, and completing the Knights Waves Training Ground Minigame (which is accessible after the quest Kings Ransom) Eating food will restore your lifepoints.
- Hitpoints, also called health points, or abbreviated hp, is the amount of damage you can take before you die. When your character's hitpoints reach zero, your character will lose all of your items in your inventory and respawn back at the entrance of Buskingham. Your hitpoints is the equivalent of your Combat level. You can raise your hitpoints each time by one every time you level up in combat. The more hitpoints there are on a character, the more damage the character can take before he/she dies in combat.
- Hitpoints sind die Lebenspunkte des Raumschiffes. Abgekürzt werden sie HP bzw. HPs. Hat man keine Hitpoints mehr, ist das Raumschiff zerstört und man muss es reparieren oder ein neues kaufen. Die Anzahl der Hitpoints ist abhängig vom Schiffstyp. Der Phoenix hat mit 4.000 die wenigsten Hitpoints und der Citadel hat mit 550.000 die meisten Hitpoints.
- While fighting, both the opponent and the player will have a bar on top of them. This bar represents their Hitpoints. File:Healthbar slider.gif There are two colours on the bar: green and red. The green part of the bar represents how many hitpoints the player and opponent has left. The red part of the bar represents how much damage has been taken away from their hitpoints. So if a player is low on hitpoints, then the bar on top of them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill.
- Hitpoints (often abbreviated as HP) determines how resilient a ship's hull is to attack. It is used to determine who wins in a combat situation. All other things being equal, the ship with the most hit points is likely to win a battle. Hit points can be gained over time as a ship's crew acquires experience. Specific technologies such as Arnorian Battle Armor, Reinforced Hull Design, and Hardened Hull Design as well as Xinathium Hull Plating will also increase hit points. Damaged ships may regenerate lost hit points via Repair.
- Hitpoints (also known as HP or health) represents the amount of damage a player can withstand until he/she dies, known as death. This happens when their hitpoints reaches 0. It is notable for being the only skill in which new players do not start at level 1; they start at level 10. When RuneScape 2 (as it was then known) was released, the experience required for level 10 in any skill was slightly raised. This meant that characters with no extra Hitpoints experience in RuneScape Classic were brought to RuneScape 2 with only 9 Hitpoints. The minimum combat level is still 3 for those players. The current minimum to be ranked on the hiscores in Hitpoints is 55 Hitpoints and 168,650 experience. It is not only human players who have hitpoints. Any attackable monster also has a certain number of hitpoints, which varies from 1 to 750.
- Hitpoints is a skill that can be trained whenever you attack something. You start with 99/10 hitpoints, enabling you to be able to wear the trimmed hitpoints cape. If you train ranged for hitpoints, you will reach 99 hitpoints and ranged at the same time, unless you use the target at Train.
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