About: Open Morr's Gates   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell opens a gateway to Mórr's realm, through which Undead creatures are sucked out of the world of the living. The caster's body seems to become shadowy, growing to a square opening in the fabric of reality, about ten feet wide and ten feet high. A noiseless wind blows into this opening with the force of a hurricane and all Undead creatures with 10 yards must make a successful WP test or be sucked into Mórr's realm and, so far as the living world is concerned, permanently destroyed. For each additional Magic Point the caster invests in this spell, the WP test of all Undead creatures within range is reduced by 5%.

AttributesValues
rdf:type
rdfs:label
  • Open Morr's Gates
rdfs:comment
  • This spell opens a gateway to Mórr's realm, through which Undead creatures are sucked out of the world of the living. The caster's body seems to become shadowy, growing to a square opening in the fabric of reality, about ten feet wide and ten feet high. A noiseless wind blows into this opening with the force of a hurricane and all Undead creatures with 10 yards must make a successful WP test or be sucked into Mórr's realm and, so far as the living world is concerned, permanently destroyed. For each additional Magic Point the caster invests in this spell, the WP test of all Undead creatures within range is reduced by 5%.
Level
  • Morr 4
dcterms:subject
Spell
  • Open Mórr's Gates
Range
  • 10(xsd:integer)
MP
  • 12(xsd:integer)
dbkwik:wfrp1e/prop...iPageUsesTemplate
Ingredients
  • Symbol of Mórr
Duration
  • 4(xsd:integer)
abstract
  • This spell opens a gateway to Mórr's realm, through which Undead creatures are sucked out of the world of the living. The caster's body seems to become shadowy, growing to a square opening in the fabric of reality, about ten feet wide and ten feet high. A noiseless wind blows into this opening with the force of a hurricane and all Undead creatures with 10 yards must make a successful WP test or be sucked into Mórr's realm and, so far as the living world is concerned, permanently destroyed. For each additional Magic Point the caster invests in this spell, the WP test of all Undead creatures within range is reduced by 5%. The supernatural wind has no effect on living creatures, though it does kick up a lot of dust and flying debris, enough to make a 10-yard radius from the caster's position count as difficult ground, with missile fire at a -30% BS penalty, for the duration of the spell.
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