rdfs:comment
| - Din's Fire is Zelda's side special move in Super Smash Flash 2. Zelda conjures then throws a fireball that the player can move either up or down. When the player stops controlling the fireball, it explodes and deals damage to any character standing there. The amount of damage the attack does depends on how direct the hit is. It deals a total amount of damage of 4%-14%.
- Din's Fire is Zelda's Side Special Move. It is an attack with considerable range, and when it hits the opponent, it burns them and knocks them upward. It can be controlled with the control stick (while holding B) and can be released by letting go of the B button. The longer the B button is held, the stronger the attack.
- Din's Fire is an item from The Legend of Zelda: Ocarina of Time. It is a powerful magic spell given to Link by the Great Fairy of Magic who resides in a fountain at the Dead End outside Hyrule Castle. As its name suggests, Din's Fire produces a dome of fire when activated, which engulfs nearby objects in flame. When used, it drains six units from the Magic Meter. Din's Fire may be used both when Link is a child and when he is an adult, although it can only be obtained when Link is a child.
- Din's Fire is a type of magic in the Nintendo 64 video game The Legend of Zelda: Ocarina of Time. Rather than Nayru's Love or Farore's Wind, two other magical abilities in the game, this one will actually harm enemies. Once executed, Link will be surrounded in a ball of fire that would dramatically harm enemies. It should also be noted that Din's Fire is the only magic in the game that is needed, as it'll set torches in flames.
|
abstract
| - Din's Fire is a type of magic in the Nintendo 64 video game The Legend of Zelda: Ocarina of Time. Rather than Nayru's Love or Farore's Wind, two other magical abilities in the game, this one will actually harm enemies. Once executed, Link will be surrounded in a ball of fire that would dramatically harm enemies. It should also be noted that Din's Fire is the only magic in the game that is needed, as it'll set torches in flames. Din's Fire is an attack performed by Princess Zelda in the Super Smash Bros. series, debuting in Super Smash Bros. Melee and later returning in Super Smash Bros. Brawl for the GameCube and Wii respectively. The move is Zelda's side B move, which when executed will cause Zelda to release a ball of flames. You'll be capable of controlling where it goes, though not entirely. Once the ball is close enough to one of your opponents, you'll be able to press B to make it explode.
- Din's Fire is Zelda's side special move in Super Smash Flash 2. Zelda conjures then throws a fireball that the player can move either up or down. When the player stops controlling the fireball, it explodes and deals damage to any character standing there. The amount of damage the attack does depends on how direct the hit is. It deals a total amount of damage of 4%-14%.
- Din's Fire is Zelda's Side Special Move. It is an attack with considerable range, and when it hits the opponent, it burns them and knocks them upward. It can be controlled with the control stick (while holding B) and can be released by letting go of the B button. The longer the B button is held, the stronger the attack.
- Din's Fire is an item from The Legend of Zelda: Ocarina of Time. It is a powerful magic spell given to Link by the Great Fairy of Magic who resides in a fountain at the Dead End outside Hyrule Castle. As its name suggests, Din's Fire produces a dome of fire when activated, which engulfs nearby objects in flame. When used, it drains six units from the Magic Meter. Din's Fire may be used both when Link is a child and when he is an adult, although it can only be obtained when Link is a child. When Din's Fire is cast, Link crouches down, raises his right fist into the air, and slams his left fist into the ground. This creates a fiery barrier that encircles him, engulfing anything within its range. As a slight bonus, Link cannot be damaged during this the spell. Additionally, when the spell is about to end, the fire dome disperses into waves in every direction around Link's body, then fades away. This flame can light torches, burn wood, destroy Skulltula webs, and damage enemies. Notably, it is particularly effective against Anubis. However, it will turn Keese into Fire Keese. Din's Fire is required in order to open the door leading to the Shadow Temple (making it the only spell required to complete the game); Link must activate it while standing on a raised platform in order to light a multitude of torches. Aside from this, employing Din's Fire is for the most part optional, since Fire Arrows have the same effect on most objects as Din's Fire does. However, it is the only means with which Link can utilize magical fire as a child, though all occasions on which its use is required are part of optional side quests. In Master Quest, Din's Fire must be obtained as early as the Fire Temple.
|