About: Security System   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Security system is a collection that can be combined in the game. Each Hidden Object Picture and Puzzle game in the Secret Society - Hidden Mystery has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form part of collections, that players can combine in order to win rewards. This collection is not associated with any Artefact in the game, but does give useful rewards every time it is combined. See the List of Collections page for a list of all collections currently available in the game and the rewards for combining them.

AttributesValues
rdfs:label
  • Security System
  • Security system
rdfs:comment
  • Security system is a collection that can be combined in the game. Each Hidden Object Picture and Puzzle game in the Secret Society - Hidden Mystery has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form part of collections, that players can combine in order to win rewards. This collection is not associated with any Artefact in the game, but does give useful rewards every time it is combined. See the List of Collections page for a list of all collections currently available in the game and the rewards for combining them.
  • A security system consisting of a combination of hardware and software that limits the exposure of a computer or computer network to attack.
  • A security system is a system designed to detect unauthorized intrusion into a building or area. They are found throughout the Sly Cooper series. They consist of searchlights that can burn or shoot the perpetrator, lasers that can sound alarms or burn the perpetrator, and security grids that can incapacitate the perpetrator instantly. In Sly Cooper and the Thievius Raccoonus, the security system can be deactivated by destroying the alarm. The lasers and searchlights start of yellow and will turn red when Sly has been detected. From Sly 2: Band of Thieves and onward, security systems will not turn red as they will just deal damage, without an alarm to destroy.
  • This enemy only appears in the Elona+ version of Elona. It is a stronger, 2nd tier version of a Yerles self-propelled gun, and it looks like one except tinted black. Behavior wise, it is no different from its weaker version. It is a stationary ranged firearm attacker. Has a small chance of spawning with GAU-17 Custom as weapon.
Level
  • 60(xsd:integer)
  • 84(xsd:integer)
  • 148(xsd:integer)
lockpicking
  • 68(xsd:integer)
dcterms:subject
Ice
  • 0(xsd:integer)
bow
  • 43(xsd:integer)
pdr
  • 10(xsd:integer)
  • 20(xsd:integer)
Lightning
  • 0(xsd:integer)
Mana
  • 80(xsd:integer)
KB
  • 900(xsd:integer)
  • 3600(xsd:integer)
DEX
  • 91(xsd:integer)
holy
  • 0(xsd:integer)
Physical
  • 0(xsd:integer)
Mag
  • 65(xsd:integer)
Poison
  • 0(xsd:integer)
mad
  • 548(xsd:integer)
  • 3227(xsd:integer)
str
  • 73(xsd:integer)
CHA
  • 65(xsd:integer)
Resistances
  • Data Available
Sprite
  • security_system.png
mdd
  • 210(xsd:integer)
Evasion
  • 73(xsd:integer)
mdr
  • 10(xsd:integer)
  • 20(xsd:integer)
pdd
  • 170(xsd:integer)
dbkwik:maple-story...iPageUsesTemplate
dbkwik:maplestory/...iPageUsesTemplate
dbkwik:slycooper/p...iPageUsesTemplate
Speed
  • -40(xsd:integer)
  • 143(xsd:integer)
WP
  • 1(xsd:integer)
Cat
  • 8(xsd:integer)
Fire
  • 0(xsd:integer)
Per
  • 134(xsd:integer)
Name
  • Security System
  • security system
MP
  • 2200(xsd:integer)
  • 60455(xsd:integer)
rnerve
  • Superb
rlightning
  • Superb
rchaos
  • Superb
rnether
  • Superb
rfire
  • Superb
etc
rmagic
  • No Resist
rmind
  • Superb
rdarkness
  • Superb
rsound
  • Superb
rpoison
  • Superb
rcold
  • Superb
disarmtrap
  • 72(xsd:integer)
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:elona/prope...iPageUsesTemplate
Exp
  • 920(xsd:integer)
  • 10836(xsd:integer)
con
  • 107(xsd:integer)
literacy
  • 40(xsd:integer)
faith
  • 43(xsd:integer)
Class
  • Gunner
Dark
  • 0(xsd:integer)
Firearm
  • 75(xsd:integer)
Life
  • 100(xsd:integer)
HP
  • 66000(xsd:integer)
  • 1360238(xsd:integer)
LEA
  • 76(xsd:integer)
Race
  • Machine
pad
  • 600(xsd:integer)
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