< The Players' Guide to the Cities __TOC__ Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your Tray Window. Before you can learn how to attack your enemies, you need to know how to keep track of your own condition in combat. This is done through the three (or four) status bars in the Status Window.
Attributes | Values |
---|
rdfs:label
| - The Players' Guide to the Cities/Fighting and Other Actions
|
rdfs:comment
| - < The Players' Guide to the Cities __TOC__ Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your Tray Window. Before you can learn how to attack your enemies, you need to know how to keep track of your own condition in combat. This is done through the three (or four) status bars in the Status Window.
|
dcterms:subject
| |
dbkwik:cityofheroe...iPageUsesTemplate
| |
dbkwik:paragon/pro...iPageUsesTemplate
| |
Game
| |
Tip
| - Remember that after level 9, you will incur experience debt when you are defeated in combat.
- Make sure you use your powers in a way that meshes with your teammates' powers without undercutting them. For example, if your teammate is a controller who specializes in putting to sleep large crowds of enemies so that they can be taken out one at a time, be aware that a single, poorly timed area of effect attack can snap them all back into consciousness in an instant, undoing your teammate's work and putting you in a very tight spot.
|
abstract
| - < The Players' Guide to the Cities __TOC__ Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your Tray Window. Before you can learn how to attack your enemies, you need to know how to keep track of your own condition in combat. This is done through the three (or four) status bars in the Status Window.
|