abstract
| - This is a that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger. There is no log message for guarding an attack; the only reliable way to tell is the absence of blood after an attack on your character. Guard only works when the player is using a Hand-to-Hand weapon (or barehand). The higher your Guarding Skill, the better the chance that it will activate.
* Guard Activation and Effect
* Opponent's attack must bypass character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger.
* Guard reduces damage by reducing the pDIF of the attack by 1.0 File:Exclamation.gif
* This trait can activate on enemy TP attacks, completely nullifying the damage. The log will say "(Monster) uses (TP move), but misses (Player)". It is also possible to get a guard skillup from an AoE TP move targeted at someone else in the party (as long as weapons are drawn and facing the enemy).
* Guard proc on Multihit TP moves will NOT nullify the full damage. It nullifies only 1 hit of multihit TP move.
* If under Sleep (Status Effect), Stun (Status Effect), or Terror characters will still be able to guard attacks just like any other defensive skill. If attacked and character guards for "0" damage, the character will not wake up.
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