The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.
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rdfs:label
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rdfs:comment
| - The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.
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dcterms:subject
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dbkwik:supcom/prop...iPageUsesTemplate
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Energy
| - 2400(xsd:integer)
- 18000(xsd:integer)
- 24000(xsd:integer)
- 50000(xsd:integer)
- 112500(xsd:integer)
- 150000(xsd:integer)
- 225000(xsd:integer)
- 450000(xsd:integer)
- 630000(xsd:integer)
- 1500000(xsd:integer)
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Name
| - C-D1 Shoulder Drone
- C-D2 Shoulder Drone
- Nano-Repair System
- Personal Shield Generator
- Personal Teleporter
- Resource Allocation System
- Shield Generator Field
- Tactical Missile Launcher
- Tech 2 Engineering Suite
- Tech 3 Engineering Suite
- The 'Billy': Advanced Tactical Missile Launcher
- Zephyr Amplifier
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Mass
| - 120(xsd:integer)
- 720(xsd:integer)
- 800(xsd:integer)
- 1000(xsd:integer)
- 1500(xsd:integer)
- 2400(xsd:integer)
- 3000(xsd:integer)
- 5000(xsd:integer)
- 10800(xsd:integer)
- 15000(xsd:integer)
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Content
| - Adds a second Assistant Engineer, the T1 Engineering Drone: C-D2 "Rover". The C-D2 can also fly.
- Upgrades the ACU's weapon radius to 30. Also gives the ACU a ZephyrDamageMod of 100.
- Gives the ACU a shield of 24000 HP and a size of 3. It regenerates 35 HP per second, and redeploys after destruction in 2:20 . Maintaining the shield costs 250 Energy per second.
- Adds an Assistant Engineer, the T1 Engineering Drone: C-D1 "Rover", that has a build rate of 5 and, while it can be commanded separately, it defaults back to the ACU after finishing any construction jobs. The C-D1 can fly.
- This upgrade gives the ACU Tech 2 construction capabilities, and increases its build rate to 30. Also adds 3000 HP as well as an additional 20 HP/s regeneration rate.
- This upgrade enhances the ACU's regeneration rate to 200 hp/s.
- Gives the ACU a new production rate of 3300 Energy per second and 14 Mass per second.
- This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform and, as such, should only be done in the late game.
- Gives the ACU a shield of 36000HP and a size of 16. It regenerates 42 HP per second, and redeploys after destruction in 2:55 . Maintaining the Shield costs 500 Energy per second.
- This upgrade upgrades the Tactical missile launcher and allows the ACU to fire a nuclear warhead, but only fires at a 10x10km range and with a 50% smaller blast radius than a regular nuke. The warhead also deals less damage than a standard nuke, however only hearty units such as experimentals and a few other units can survive detonation. This upgrade requires the Tactical Missile Launcher. Launching will not trigger a Strategic Launch Warning, since it is a tactical missile, and as such can only be defeated by Tactical Missile Defense systems. Successful interception from TMD will prevent detonation, including TMD flare systems. This, like other tactical missiles, can be flight-altered by Cybran SAB Loyalists. Therefore, NEVER use this against a Cybran opponent, because if he has Loyalists in his base you could assassinate yourself. Using the 'Billy' with a T3 Engineering Suite upgrade will place a great strain on your economy; however these missiles can be built very quickly due to their low build time with even a modest end-game economy even under extreme economic strain . As with the previous upgrade, the Commander need not be inactive while the missiles are being constructed, leaving them free to do other tasks, and can launch the missiles from underwater.
- This upgrade adds the ability of building and launching a Tactical Missile. The missile has 6000 damage and a homing ability. The Commander need not be inactive while the missiles are being constructed, and is free to do other tasks. It can also be launched from under water.
- This upgrade gives the ACU Tech 3 construction capabilities, and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP as well as an additional 15 HP/s regeneration rate.
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Description
| - Expands the number of available schematics and increases the ACU's build speed and maximum health.
- Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
- Greatly increases the speed at which the ACU repairs itself.
- Adds a second Engineering Drone. Requires an initial Engineering Drone.
- Creates a protective shield around the ACU. Requires Energy to run.
- Adds a short-range tactical nuke.
- Increases ACU's resource generation.
- Mounts a tactical cruise missile launcher onto the back of the ACU.
- Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge.
- Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable.
- Adds teleporter. Requires considerable Energy to activate.
- Expands the radius of the ACU's personal shield. Requires Energy to run.
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Time
| - 400(xsd:integer)
- 800(xsd:integer)
- 900(xsd:integer)
- 1000(xsd:integer)
- 1500(xsd:integer)
- 2000(xsd:integer)
- 3000(xsd:integer)
- 3600(xsd:integer)
- 6000(xsd:integer)
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abstract
| - The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.
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