rdfs:comment
| - Vampirism is a syndrome acquired once Porphyric Hemophilia has infected the body for three days and the victim has slept a minimum of one hour. One infected with vampirism is called a vampire. Sunlight damages their pale complexion and a sensitivity to fire is acquired. Beneficially, vampires acquire a resistance to frost magic, the ability to see living beings in complete darkness, enhanced speed, swordplay abilities, resilience to normal weapons, and boosts to magical skills such as Destruction, Illusion, and Mysticism.
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abstract
| - Vampirism is a syndrome acquired once Porphyric Hemophilia has infected the body for three days and the victim has slept a minimum of one hour. One infected with vampirism is called a vampire. Sunlight damages their pale complexion and a sensitivity to fire is acquired. Beneficially, vampires acquire a resistance to frost magic, the ability to see living beings in complete darkness, enhanced speed, swordplay abilities, resilience to normal weapons, and boosts to magical skills such as Destruction, Illusion, and Mysticism. Attribute and skill bonuses and deficiencies, in addition to uniquely acquired spells and abilities, increase with the severity of infection. Vampirism comes in four tiers. The first being the closest to mortality, the fourth being fully vampiric. The first tier occurs just after sleeping, once the Porphyric Hemophilia disease has taken root. Afterwards, the degree of infection increases the longer a vampire goes without receiving sustenance from human blood. To feed, approach a sleeping person. A cursor depicting an ajar mouth with fangs appears. Press the activation button and commence feeding.
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