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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Interrupting Players: There are times when you ask a player what his character is doing and he hesitates while he mulls things over and another player will suggest an idea. Most GMs ask the others to be quite as they are not in the particular situation and can't help, yet realistically, whenever we do anything risky, stupid or otherwise different from our normal range it usually crosses our minds that Friend A would do this, or Friend B would do it that way. I find that this works a bit like a person battling with his own good or bad conscious so allow it. Also when I work as a whisperer (see Inferno) it doesn't get noticed.

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  • Storyteller Advice
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  • Interrupting Players: There are times when you ask a player what his character is doing and he hesitates while he mulls things over and another player will suggest an idea. Most GMs ask the others to be quite as they are not in the particular situation and can't help, yet realistically, whenever we do anything risky, stupid or otherwise different from our normal range it usually crosses our minds that Friend A would do this, or Friend B would do it that way. I find that this works a bit like a person battling with his own good or bad conscious so allow it. Also when I work as a whisperer (see Inferno) it doesn't get noticed.
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  • Interrupting Players: There are times when you ask a player what his character is doing and he hesitates while he mulls things over and another player will suggest an idea. Most GMs ask the others to be quite as they are not in the particular situation and can't help, yet realistically, whenever we do anything risky, stupid or otherwise different from our normal range it usually crosses our minds that Friend A would do this, or Friend B would do it that way. I find that this works a bit like a person battling with his own good or bad conscious so allow it. Also when I work as a whisperer (see Inferno) it doesn't get noticed.
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