As a result of the limited graphical capability of the game and the Game Boy Advance, Dead Metal appears somewhat different from real life, appearing blocky and polygonal, although the main features of the House Robot are constant. Dead Metal's shape, pincers and vertically mounted circular saw are visible. Dead Metal's colour is slightly different from real life as well, appearing slightly lighter than in real life.
Attributes | Values |
---|
rdfs:label
| - Dead Metal/Robot Wars: Extreme Destruction (GBA)
|
rdfs:comment
| - As a result of the limited graphical capability of the game and the Game Boy Advance, Dead Metal appears somewhat different from real life, appearing blocky and polygonal, although the main features of the House Robot are constant. Dead Metal's shape, pincers and vertically mounted circular saw are visible. Dead Metal's colour is slightly different from real life as well, appearing slightly lighter than in real life.
|
dcterms:subject
| |
dbkwik:robotwars/p...iPageUsesTemplate
| |
abstract
| - As a result of the limited graphical capability of the game and the Game Boy Advance, Dead Metal appears somewhat different from real life, appearing blocky and polygonal, although the main features of the House Robot are constant. Dead Metal's shape, pincers and vertically mounted circular saw are visible. Dead Metal's colour is slightly different from real life as well, appearing slightly lighter than in real life. Dead Metal's armament is true to real life, equipped with a saw and a set of pincers. The saw is capable of causing large amounts of damage, and the pincers can prevent an opponent from escaping.
|
is List
of | |