About: Line of Sight   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Line of Sight
  • Line of sight
  • Line of Sight
  • Line of sight
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  • __TOC__
  • Kouzlo vyžaduje aby mezi sesilatelem a cílem nebyli žádné překážky, je tedy nutná linie pohledu na seslání. Toto je nutná podmínka pro většinu kouzel, ale jsou i výjimky mezi kouzly i třeba luky, kterými lze útočit přes stěny a jiné nestvůry.
  • A character can see a target that it has line of sight to. Walls block line of sight. To determine line of sight, draw an imaginary line between any point in one character’s space and any point in the other character’s space. If any such line is not blocked by a wall, then the two characters have line of sight to each other. The line is clear if it doesn’t intersect or even touch walls.
  • Two creatures can see each other if they have line of sight to each other. To determine line of sight, draw an imaginary line between the two creatures. If any such line is clear (not blocked), then there's line of sight between the creatures. The line is clear if it doesn't intersect or even touch squares that block line of sight. If a character can't see a target (for instance, if he is blinded or the target is invisible), he can't have line of sight to it even an unblocked line could be drawn between them. This article is a stub. You can help NWN2Wiki by [ expanding it].
  • With Science File:Science Research Icon.png level 2, a player will be able to see their ally's line of sight. This is very useful as any reconnaissance gained by allies will also be visable to the player. This can be disabled if using custom rules.
  • If you have an enemy within line of sight, you have an unobstructed view of that enemy, and that enemy has an unobstructed view of you. You can target that enemy with a ranged attack, and if you are within range, have the possibility of hitting the enemy. The same is true of that enemy: if a line of sight exists between you and the enemy, they can target you with ranged attacks. If no line of sight exists between you and the enemy, you will get a "target blocked" message if you try to attack from range, even if you have that enemy targeted.
  • A line of sight is an imaginary line drawn between a unit and the object of its attentions. It is used by the computer to determine whether a unit can see something that's possibly hidden behind an obstacle (and therefore displayed to the player). Range attacks and some spells require the target to be in the line of sight of the shooter or the spellcaster.
  • Line of sight, abbreviated as LoS, refers to the action of preventing an attack of a player by making the targeted player to locate itself behind an object. As the targeting system recognises the presence of an obstacle, the player attacking will not be able to use the skill on the target due to the object obstructing the way. This is mostly used in open world and Arenas, when a class with long-range attacks casts a hard-hitting skill and tge target wishes to interrupt the effect. This is only applicable to players, as mobs's attacks will always go through any obstacles.
  • Line of Sight is a restriction for most spells. These spells can only be cast on a target that the caster has an unobstructed view of. Other creatures and static objects in the combat area can block this.
  • Line of sight refers to a character's ability to hit a foe using an arrow or a projectile. In order for rangers to hit with their bows, paragons to hit with their spears, or spell-casters to hit with their staves and wands, they must have line of sight towards their target, i.e. there must be no physical environmental obstacle in the way. This also applies to certain spells that send out projectiles such as Lightning Orb and Stone Daggers and offensive spirit attacks
  • Line of sight, commonly abbreviated LOS, is an unobstructed line drawn from your character to an enemy. Most abilities or spells and ranged attacks require that you have line of sight to your target to cast them, and will give a message when you don't, canceling the activation. Obstructed LOS is often inconvenient, forcing the player to move to regain LOS before attacking an enemy or healing an ally. One can also intentionally obstruct LOS, e.g. by running around a corner, to force an enemy to move to a more advantageous location. Some notes:
  • An enemy's line of sight or field of vision is the area in which an enemy can see the player and commence their attack. The fields of vision for various enemies are listed below: * A seeker drone's field of vision consists of four straight lines extending up, down, left and right from the drone itself, which continue until contacting any tile other than the blank 'E' tile, or a closed door of any kind. * Chaingun drones, laser drones, gauss turrets, and homing missile launchers all have a 360° view of their surroundings, which continues until blocked by doors or tiles. * A floorchaser's field of vision consists of two straight lines extending left and right from the floorchaser, which continue until contacting any tile other than the blank 'E' tile. Note that floorchasers can s
  • Line of sight (sometimes referred to with the acronym, LOS). Line of sight is an unobstructed line drawn from your character to an enemy. Most abilities or spells and ranged attacks require that you have line of sight to your target to cast them, and will give a message when you don't, canceling the activation. Obstructed LOS is often inconvenient, forcing the player to move to regain LOS before attacking an enemy or healing an ally. One can also intentionally obstruct LOS, e.g. by running around a corner, to force an enemy to move to a more advantageous location. Some notes:
  • The line of sight of a unit or building is the clearly visible area around it, in which any enemy units and buildings are visible. As units move and buildings are built, the black (unexplored) areas or fog of war are cleared away. Different units and buildings have different LOS, and most games feature units that are specifically focused on the role of scouting.
  • To use spells with this property the caster must be able to see the target. This means that there can be nothing inbetween the caster and the object (character, monster, part of the scenery etc). Spells without this property will ignore all obstacles. Spells with this property are not blocked by invisible characters, bushes, fences, unharvested cereals and flowers, but are blocked by Trees (cut or uncut). For more Spell information visit the spell page. See
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abstract
  • __TOC__
  • Kouzlo vyžaduje aby mezi sesilatelem a cílem nebyli žádné překážky, je tedy nutná linie pohledu na seslání. Toto je nutná podmínka pro většinu kouzel, ale jsou i výjimky mezi kouzly i třeba luky, kterými lze útočit přes stěny a jiné nestvůry.
  • An enemy's line of sight or field of vision is the area in which an enemy can see the player and commence their attack. The fields of vision for various enemies are listed below: * A seeker drone's field of vision consists of four straight lines extending up, down, left and right from the drone itself, which continue until contacting any tile other than the blank 'E' tile, or a closed door of any kind. * Chaingun drones, laser drones, gauss turrets, and homing missile launchers all have a 360° view of their surroundings, which continues until blocked by doors or tiles. * A floorchaser's field of vision consists of two straight lines extending left and right from the floorchaser, which continue until contacting any tile other than the blank 'E' tile. Note that floorchasers can see through all three door types. * A thwump's field of vision consists of three straight lines: one extending from the thwump itself and continuing in the direction the thwump is facing until contacting a door or a tile, and two parallel ones that extend from one tile space perpendicular to the thwump's direction on either side until it reaches either a door or a tile, or until it reaches the same place where the central line of sight. In other words, standing a tile away from a thwump's central line of sight will activate it, but will not harm the player.
  • Line of sight, commonly abbreviated LOS, is an unobstructed line drawn from your character to an enemy. Most abilities or spells and ranged attacks require that you have line of sight to your target to cast them, and will give a message when you don't, canceling the activation. When casting a channeled spell on an aggroed enemy, when that enemy moves in such a way as to block your LOS at any point in that cast, it will cancel your spell. For example, if you are on the ground, and you begin casting Smite or any such spell on a melee mob that is in an elevated shack, when that mob comes at you, he will cross behind pillars, most likely, and at that point your cast will be canceled. (For those that recognize the region, the islands in the southeast of Durotar have such shacks.) For channeled spells, however, the mob may not be attacked one second or another, or perhaps the effect that the spell gives (such as Mind Flay) may not proc, but the next tick where there is no obstruction during that span, it will continue. Obstructed LOS is often inconvenient, forcing the player to move to regain LOS before attacking an enemy or healing an ally. One can also intentionally obstruct LOS, e.g. by running around a corner, to force an enemy to move to a more advantageous location. LoS can also be exploited by players to pull difficult groups. The puller (usually the tank) should attack one mob, then quickly run behind an obstacle. This breaks the monster's LoS to their aggro target, causing them to follow the puller around the corner. It is imperative that no other characters draw aggro while the mobs are running - DPS should not attack and healers should not heal. As soon as they turn, they can be tanked at short range. This is very useful for tanking casters, who otherwise stand still and attack party members at range. "To LoS" is to employ this strategy. Some notes: * Uneven terrain, staircases, walls, and other environmental details can obstruct LOS, causing ranged actions to fail. * Line of sight appears to be drawn from midsection to midsection, so short characters get the "No Line of Sight" message slightly more often. * Terrain (that is, dirt and trees) only block Line of Sight indoors. All dirt and most trees do NOT block spells or abilities when fighting outdoors. * Latency and/or packet loss often negatively affect line of sight. This will create an effect in the game where you "think" you can see your target, but because your game is lagging, your enemy will already be hiding behind an obstruction, or warping to a different part of the map.
  • A character can see a target that it has line of sight to. Walls block line of sight. To determine line of sight, draw an imaginary line between any point in one character’s space and any point in the other character’s space. If any such line is not blocked by a wall, then the two characters have line of sight to each other. The line is clear if it doesn’t intersect or even touch walls.
  • Line of sight refers to a character's ability to hit a foe using an arrow or a projectile. In order for rangers to hit with their bows, paragons to hit with their spears, or spell-casters to hit with their staves and wands, they must have line of sight towards their target, i.e. there must be no physical environmental obstacle in the way. This also applies to certain spells that send out projectiles such as Lightning Orb and Stone Daggers and offensive spirit attacks Understanding how line of sight works and affects hitting or missing is an important element of success when playing the game. Often, great amounts of damage to a character can be avoided by just going around a corner. As a general rule, if your character has line of sight to another character, that character has line of sight to your character. Line of sight is not obstructed by other characters, only actual immobile physical barriers that a character cannot walk through. If a character has line of sight, their projectile/arrow will reach the target, whereby it may still miss as a result of being blocked or other factors. On the other hand, if a character does not have line of sight, the game will play a clicking sound and a warning message that view of the target is obstructed. In addition the word "Obstructed" will hover over the target instead of the damage inflicted.
  • Two creatures can see each other if they have line of sight to each other. To determine line of sight, draw an imaginary line between the two creatures. If any such line is clear (not blocked), then there's line of sight between the creatures. The line is clear if it doesn't intersect or even touch squares that block line of sight. If a character can't see a target (for instance, if he is blinded or the target is invisible), he can't have line of sight to it even an unblocked line could be drawn between them. This article is a stub. You can help NWN2Wiki by [ expanding it].
  • With Science File:Science Research Icon.png level 2, a player will be able to see their ally's line of sight. This is very useful as any reconnaissance gained by allies will also be visable to the player. This can be disabled if using custom rules.
  • If you have an enemy within line of sight, you have an unobstructed view of that enemy, and that enemy has an unobstructed view of you. You can target that enemy with a ranged attack, and if you are within range, have the possibility of hitting the enemy. The same is true of that enemy: if a line of sight exists between you and the enemy, they can target you with ranged attacks. If no line of sight exists between you and the enemy, you will get a "target blocked" message if you try to attack from range, even if you have that enemy targeted.
  • Line of sight (sometimes referred to with the acronym, LOS). Line of sight is an unobstructed line drawn from your character to an enemy. Most abilities or spells and ranged attacks require that you have line of sight to your target to cast them, and will give a message when you don't, canceling the activation. When casting a channeled spell on an aggroed enemy, when that enemy moves in such a way as to block your LOS at any point in that cast, it will cancel your spell. For example, if you are on the ground, and you begin casting Smite or any such spell on a melee mob that is in an elevated shack, when that mob comes at you, he will cross behind pillars, most likely, and at that point your cast will be canceled. (For those that recognize the region, the islands in the southeast of Durotar have such shacks.) For channeled spells, however, the mob may not be attacked one second or another, or perhaps the effect that the spell gives (such as Mind Flay) may not proc, but the next tick where there is no obstruction during that span, it will continue. Obstructed LOS is often inconvenient, forcing the player to move to regain LOS before attacking an enemy or healing an ally. One can also intentionally obstruct LOS, e.g. by running around a corner, to force an enemy to move to a more advantageous location. Some notes: * Uneven terrain, staircases, walls, and other environmental details can obstruct LOS, causing ranged actions to fail. * Line of sight appears to be drawn from midsection to midsection, so short characters get the "No Line of Sight" message slightly more often. * Terrain (that is, dirt and trees) only block Line of Sight indoors. All dirt and most trees do NOT block spells or abilities when fighting outdoors.
  • To use spells with this property the caster must be able to see the target. This means that there can be nothing inbetween the caster and the object (character, monster, part of the scenery etc). Spells without this property will ignore all obstacles. Spells with this property are not blocked by invisible characters, bushes, fences, unharvested cereals and flowers, but are blocked by Trees (cut or uncut). To make it easier in seeing what blocks your Line of Sight, enable Tactical Mode when in a fight, grey tiles are regular tiles, tall tiles block Line of Sight and empty tiles do not block Line of Sight. File:Settings-Tactical Mode.png The exact mechanism can easiest be explained from the images below (or by checking the Line of Sight simulator, link at the bottom of this page). A line is drawn from the center of the caster square to the center of the target square. Any square that the line crosses must not be blocked by another character or a high obstacle such as a tree. For more Spell information visit the spell page. Spells that do not require Line of Sight * Osamodas' Crow * Enutrof's Shovel Kiss * Ecaflip's Playful Claw * Cra's Plaguing Arrow * All of Sram's Traps * Xelor's Sandglass and Teleportation * Sacrier's Cooperation and Transposition * Most of Feca's Glyphs * Summoning of Chaferfu * Insidious Poison * Iop's Sword of Judgment/Jump * Sadida's Tear Weapons that do not require Line of Sight See
  • A line of sight is an imaginary line drawn between a unit and the object of its attentions. It is used by the computer to determine whether a unit can see something that's possibly hidden behind an obstacle (and therefore displayed to the player). Range attacks and some spells require the target to be in the line of sight of the shooter or the spellcaster.
  • Line of sight, abbreviated as LoS, refers to the action of preventing an attack of a player by making the targeted player to locate itself behind an object. As the targeting system recognises the presence of an obstacle, the player attacking will not be able to use the skill on the target due to the object obstructing the way. This is mostly used in open world and Arenas, when a class with long-range attacks casts a hard-hitting skill and tge target wishes to interrupt the effect. This is only applicable to players, as mobs's attacks will always go through any obstacles.
  • The line of sight of a unit or building is the clearly visible area around it, in which any enemy units and buildings are visible. As units move and buildings are built, the black (unexplored) areas or fog of war are cleared away. Different units and buildings have different LOS, and most games feature units that are specifically focused on the role of scouting. Knowledge is power and LOS can be a very powerful weapon if used properly. Those who ignore scouting during gameplay may usually find themselves an easy target for the opposition. Scouting also requires rescouting, so players can always be kept to date on the latest enemy movements.
  • Line of Sight is a restriction for most spells. These spells can only be cast on a target that the caster has an unobstructed view of. Other creatures and static objects in the combat area can block this.
is Restrictions of
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