abstract
| - Defining character behavior and establishing the time and place in which a character is to spawn is what we’ll talk about now. The character spawn set developed by the creators of The Witcher is really pretty neat and, above all, imaginatively organized. It is possible to define when and where each character will spawn in the game as well as what actions the character will carry out. With this solution, a character can be created who will, for example, appear in the game at 7:00 a.m. at the blacksmith’s and will remain there until 3:00 p.m. forging swords and armory. That same character will go to the tavern at 3:00 p.m. to have a drink and play poker. At 8:00 p.m., the character will leave and go to bed. The next day, he will get up at 7:00 and off to the blacksmith’s once again. The possibilities are practically endless. As stated at the beginning of this chapter, characters in The Witcher can be split into 3 categories – NPC characters, independent characters (e.g. commoners, which can also include city residents, merchants, bandits) and monsters. Let’s look at NPCs to start. An NPC has a name, individual traits, places where he/she spends time at various stages of the game, dialogues which are delivered in particular situations, etc. In other words, this is a unique character. Once killed, an NPC will not appear in the game. NPCs have a slightly different spawn sets than other characters (both commoners and monsters).
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