About: Skewer   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Huge item skewer 01.png |-| Boost = Collect 28 (4/8/16) to get Scissor Tongs

AttributesValues
rdf:type
rdfs:label
  • Skewer
rdfs:comment
  • File:Huge item skewer 01.png |-| Boost = Collect 28 (4/8/16) to get Scissor Tongs
  • The Skewer is a weapon that appears in Dead Space 3. The weapon can be found at a Bench after being awarded through the Slim Jim Every Code Wins promotion.
  • !BGCOLOR="#CCAAFF" width="100"|Job !BGCOLOR="#CCAAFF" width="50" align="center"|Rating !BGCOLOR="#CCAAFF" width="50" align="center"|Level |- valign="top" BGCOLOR="#EEEEFF" | Dragoon | align="center" | A+ | align="center" | 60 |- valign="top" BGCOLOR="#EEEEFF" | Warrior | align="center" | B- | align="center" | 62 |- valign="top" BGCOLOR="#EEEEFF" | Samurai | align="center" | B- | align="center" | 62 |- valign="top" BGCOLOR="#EEEEFF" | Paladin | align="center" | E | align="center" | 75 |}
  • The Skewer is a Normal polearm in Diablo III. It requires character level 55 to be used.
  • Heavy Weapon - Melee AoE Damage - Enrage
  • The Skewer was a ship used by the Zorbian space pirates in the Moddell sector. The pirates were rumored to have raided a caravan from Annaj that was transporting treasures to be appraised and sold, as well as an Ayrou antiquities freighter, before the pirates crashed on the Forest Moon of Endor. The Skewer was equipped with a black market transponder. A fringer named Macy Yakaro knew the frequencies the pirates used for their transponder from his time as a spaceport controller on Annaj, and would charge those who wished to find the ship and its cargo a fee for his help in detecting the various frequencies.
  • Skewer is a spell.
  • This weapon has the exact same stats as the adamant longsword.
  • Skewer (串刺し, kusizashi) is a Physical skill. It deals light Physical damage to one foe, and costs 5% HP.
  • Skewers are thin rods of wood or metal with pointed ends used as a serving suggestion to hold small pieces of food together while grilling. The common, widely-recognized skewer dishes are known as kebabs.
  • In chess, a skewer is a situation where a two pieces are attacked along the same line, where one piece is in front, protecting the other, similar to pinning. The difference between the two, however, is that in a pin, the less valuable piece is protecting the more valuable, while in a skewer, it is the other way around: the more valuable piece is in front of the less valuable one.
  • These flyers usually hunt in pairs and use ultrahigh frequency pings that can become more rapid when they approach their targeted goal of prey. They are thick-bodied creatures, powerfully winged and equipped with long, curved lances that protrude from their heads. They exude an aura of frightening potency. During hunts, skewers can be followed by smaller scavenging flyers like violet follow-wings. When herds of flightless prey, such as symets, are startled by attacking skewers, they will attempt to jam the hunters' sonar with trilling. Normally skewers are undaunted by this.
  • Skewers are monstrous flying animals, possessing a wingspan of approximately 15 meters (49 feet) and when combined with their sleek body structure and wide range of habitat, prove them to have no rivals more potent than they. They are the largest aerial predators on all of Darwin IV, and are both prey and predator to the planet's near-sapient species, the Eosapiens. Even Arrowtongues are not beyond vulnerability to their swooping attacks. Their species generally travel in mated pairs, but can be found less frequently in small, flying pods, using the planet's strong air currents to help migrate them from pole to pole.
  • Skewer is a Taunt done by the Sniper. This taunt is done with the Huntsman or the Fortified Compound. This taunt is 3 seconds long, and deals 500 damage (Instant kill). The sniper says "Stab stab stab!" while this taunt is active. This taunt has two parts, the thrust, which stuns the target and the retreat, which does the 500 damage. If the taunt target is stunned, this does not guarantee they will die, if they are pushed away. Similarily, the target does not have to be stunned to be killed, such as around a corner. Between another sniper attempting this taunt, they can get eachother stunned, both with a arrow stuck in them until one of them is pushed away. While this happens, both snipers will look like they are stunned and the following will be what players hear: Sniper 1: Stab Sta-
sameAs
Level
  • 30(xsd:integer)
Strength
  • 0(xsd:integer)
Attack
  • 73(xsd:integer)
dcterms:subject
aspeed
  • 5(xsd:integer)
  • Fast
drange
  • 0(xsd:integer)
dslash
  • +3
specialchance
  • no
MaxAmmo
  • ???
amagic
  • 0(xsd:integer)
sapience
damage multiplier
  • 1(xsd:integer)
noteable
  • Yes
Icon Image
  • Skewer Icon.png
dmagic
  • 0(xsd:integer)
Locomotion
  • Flying
dstab
  • 0(xsd:integer)
Reload
  • ???
sneak attack
  • true
store
  • 2880(xsd:integer)
  • 4160(xsd:integer)
low
  • 1280(xsd:integer)
Examine
  • Generally used for impaling fresh meat.
Tradeable
  • Yes
dcrush
  • +2
skillchain property
  • Impaction
  • Transfixion
Cannot Be Sold
  • True
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