Symmetra fires a beam that locks onto any target and gradually increases in power while it is locked on. Each second, the power level increases by 1, to a maximum of 3. Each level is displayed on the projector's backside. At level 1, the beam deals 30 damage per second. At level 2, this doubles to 60, and at level 3, it caps at 120 damage per second. The power level dissipates after 3 seconds of disuse. The beam will remain locked on as long as the target is within Symmetra's sight and is within 7 meters. It consumes 7 ammo per second, and hits 4 times per second.
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| - Symmetra fires a beam that locks onto any target and gradually increases in power while it is locked on. Each second, the power level increases by 1, to a maximum of 3. Each level is displayed on the projector's backside. At level 1, the beam deals 30 damage per second. At level 2, this doubles to 60, and at level 3, it caps at 120 damage per second. The power level dissipates after 3 seconds of disuse. The beam will remain locked on as long as the target is within Symmetra's sight and is within 7 meters. It consumes 7 ammo per second, and hits 4 times per second.
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Reload
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dbkwik:overwatch/p...iPageUsesTemplate
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Range
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Rounds
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Speed
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Name
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Type
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projectilespeed
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AltName
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Description
| - Symmetra’s weapon emits a short-range beam that homes in on a nearby enemy, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage.
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Cost
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Alt
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Damage
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altdamage
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alttype
| - Linear piercing projectile
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headshotfortwo
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abstract
| - Symmetra fires a beam that locks onto any target and gradually increases in power while it is locked on. Each second, the power level increases by 1, to a maximum of 3. Each level is displayed on the projector's backside. At level 1, the beam deals 30 damage per second. At level 2, this doubles to 60, and at level 3, it caps at 120 damage per second. The power level dissipates after 3 seconds of disuse. The beam will remain locked on as long as the target is within Symmetra's sight and is within 7 meters. It consumes 7 ammo per second, and hits 4 times per second. Alt-fire will charge an energy ball that moves slowly and pierces both enemies and shields. The amount of time spent charging it will increase its damage and its ammo consumption. The smallest possible ball consumes 1 ammo and deals 25 damage. The largest consumes 20 ammo and deals 125 damage. The beam's power level does not affect the damage of the energy ball.
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