One or more of the following objectives have to be completed for the mission to succeed:
* Secure over half the uplinks.
* Eliminate all hostile forces.
Attributes | Values |
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rdfs:label
| - Finishing Move
- Finishing Move
- Finishing Move
- Finishing move
- Finishing move
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rdfs:comment
| - Tappaa vihollisen jos on tarpeekksi kombo pisteitä.
- One or more of the following objectives have to be completed for the mission to succeed:
* Secure over half the uplinks.
* Eliminate all hostile forces.
- [[Datei:Rey-eddie-619.jpg|thumb|300px|right|Rey Mysterio zeigt den 619 an Eddie Guerrero]] Als Finishing Move oder auch Finisher wird im Wrestling eine Wrestlingaktion bezeichnet, mit der ein Kontrahent normalerweise das Match beendet. Diese Aktion wird als härteste Aktion im Repertoire eines jeweiligen Wrestlers dargestellt, ist oft auf dessen Gimmick zugeschnitten und besitzt neben der technischen Bezeichnung für gewöhnlich einen Namen (z.B. „Walls of Jericho“ oder „The Million Dollar Dream“) Kategorie:Wrestling Kampftechnik
- Image:Finishing Move (Status Effect).png Finishing Move is a that grants access to Flourishes.
- Finishing move (in KNT - Hissatsu (必殺?)) is the last strike used to finish the enemy. Speedy, Polly, Guido and Bad Bird have their own finishing move.
- Finishing Moves are somewhat brutal moves that Jen uses to kill her opponents. Each form usually has two.
- A finishing move is a type of rogue or cat form druid skill that requires combo points on the target before it can be attempted. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero. Finishing moves for the Rogue class include:
* Eviscerate
* Envenom
* Slice and Dice
* Expose Armor
* Rupture and
* Kidney Shot. Finishing moves for the Druid class (cat form) include:
* Ferocious Bite
* Rip
* Maim and
* Savage Roar
- A finishing move is a type of rogue or cat form druid skill that requires combo points on the target before it can be attempted. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero. Finishing moves for the Rogue class include:
* Eviscerate
* Envenom
* Slice and Dice
* Expose Armor
* Rupture and
* Kidney Shot. Finishing moves for the Druid class (cat form) include:
* Ferocious Bite
* Rip
* Maim and
* Savage Roar
- Finishing Moves are special points earned in Final Fantasy XI by players who have either their main Job or Support Job as Dancer. Finishing moves appear as a positive status effect, though they do not in and of themselves benefit the player while active. Finishing moves are earned by first successfully performing a step. A player may have a maximum of five unused finishing moves. Finishing moves are used to perform Flourishes. Below is listed the number of points needed to perform each Flourish:
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abstract
| - Tappaa vihollisen jos on tarpeekksi kombo pisteitä.
- One or more of the following objectives have to be completed for the mission to succeed:
* Secure over half the uplinks.
* Eliminate all hostile forces.
- [[Datei:Rey-eddie-619.jpg|thumb|300px|right|Rey Mysterio zeigt den 619 an Eddie Guerrero]] Als Finishing Move oder auch Finisher wird im Wrestling eine Wrestlingaktion bezeichnet, mit der ein Kontrahent normalerweise das Match beendet. Diese Aktion wird als härteste Aktion im Repertoire eines jeweiligen Wrestlers dargestellt, ist oft auf dessen Gimmick zugeschnitten und besitzt neben der technischen Bezeichnung für gewöhnlich einen Namen (z.B. „Walls of Jericho“ oder „The Million Dollar Dream“) Kategorie:Wrestling Kampftechnik
- Finishing Moves are special points earned in Final Fantasy XI by players who have either their main Job or Support Job as Dancer. Finishing moves appear as a positive status effect, though they do not in and of themselves benefit the player while active. Finishing moves are earned by first successfully performing a step. A player may have a maximum of five unused finishing moves. Finishing moves are used to perform Flourishes. Below is listed the number of points needed to perform each Flourish:
* Animated Flourish: 1 - 2
* Desperate Flourish: 1
* Violent Flourish: 1
* Reverse Flourish: All
* Building Flourish: 1 - 3
* Wild Flourish: 2
- Image:Finishing Move (Status Effect).png Finishing Move is a that grants access to Flourishes.
- Finishing move (in KNT - Hissatsu (必殺?)) is the last strike used to finish the enemy. Speedy, Polly, Guido and Bad Bird have their own finishing move.
- Finishing Moves are somewhat brutal moves that Jen uses to kill her opponents. Each form usually has two.
- A finishing move is a type of rogue or cat form druid skill that requires combo points on the target before it can be attempted. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero. Finishing moves for the Rogue class include:
* Eviscerate
* Envenom
* Slice and Dice
* Expose Armor
* Rupture and
* Kidney Shot. Finishing moves for the Druid class (cat form) include:
* Ferocious Bite
* Rip
* Maim and
* Savage Roar
- A finishing move is a type of rogue or cat form druid skill that requires combo points on the target before it can be attempted. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero. Finishing moves for the Rogue class include:
* Eviscerate
* Envenom
* Slice and Dice
* Expose Armor
* Rupture and
* Kidney Shot. Finishing moves for the Druid class (cat form) include:
* Ferocious Bite
* Rip
* Maim and
* Savage Roar
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