About: Skeleton (Sinkholes, ranger)   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This skeleton ranger attacks by throwing skulls at players, and frequently changes targets. These skeletons don't hit as high for their level as the warrior and mage skeletons, but they have somewhat high defence, attack quickly, and are very accurate to compensate. They are weak to crush attacks. These skeletons have a tannish colour, and their attack has a distinctive sound. The highest level (126) skeleton rangers tend to hit into the low to mid-400s against players in magic armour. They will also target random players that are attacking it or other players (unless the other player uses a shadow silk hood). These skeletons should be targeted first, unless there are other high-levelled dangers (such as mysterious shades) nearby in the room.

AttributesValues
rdf:type
rdfs:label
  • Skeleton (Sinkholes, ranger)
rdfs:comment
  • This skeleton ranger attacks by throwing skulls at players, and frequently changes targets. These skeletons don't hit as high for their level as the warrior and mage skeletons, but they have somewhat high defence, attack quickly, and are very accurate to compensate. They are weak to crush attacks. These skeletons have a tannish colour, and their attack has a distinctive sound. The highest level (126) skeleton rangers tend to hit into the low to mid-400s against players in magic armour. They will also target random players that are attacking it or other players (unless the other player uses a shadow silk hood). These skeletons should be targeted first, unless there are other high-levelled dangers (such as mysterious shades) nearby in the room.
Level
  • 18(xsd:integer)
  • 30(xsd:integer)
  • 43(xsd:integer)
  • 54(xsd:integer)
  • 67(xsd:integer)
  • 78(xsd:integer)
  • 91(xsd:integer)
  • 102(xsd:integer)
  • 114(xsd:integer)
  • 126(xsd:integer)
Version
  • 18(xsd:integer)
  • 30(xsd:integer)
  • 43(xsd:integer)
  • 54(xsd:integer)
  • 67(xsd:integer)
  • 78(xsd:integer)
  • 91(xsd:integer)
  • 102(xsd:integer)
  • 114(xsd:integer)
  • 126(xsd:integer)
Attack
  • 1(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 80(xsd:integer)
lifepoints
  • 300(xsd:integer)
  • 450(xsd:integer)
  • 750(xsd:integer)
  • 1000(xsd:integer)
  • 1250(xsd:integer)
  • 1750(xsd:integer)
  • 2000(xsd:integer)
  • 2250(xsd:integer)
  • 2500(xsd:integer)
  • 2750(xsd:integer)
Examine
  • *Could do with gaining a few pounds.
gemw
  • no
Poisonous
  • No
max magic
  • 0(xsd:integer)
max spec
  • 0(xsd:integer)
acc melee
  • 0(xsd:integer)
aff weakness
  • 80(xsd:integer)
aff melee
  • 80(xsd:integer)
max ranged
  • 26(xsd:integer)
  • 44(xsd:integer)
  • 60(xsd:integer)
  • 75(xsd:integer)
  • 100(xsd:integer)
  • 110(xsd:integer)
  • 130(xsd:integer)
  • 150(xsd:integer)
  • 160(xsd:integer)
  • 180(xsd:integer)
aff ranged
  • 80(xsd:integer)
acc ranged
  • 130(xsd:integer)
  • 220(xsd:integer)
  • 310(xsd:integer)
  • 390(xsd:integer)
  • 480(xsd:integer)
  • 560(xsd:integer)
  • 650(xsd:integer)
  • 730(xsd:integer)
  • 820(xsd:integer)
  • 900(xsd:integer)
max melee
  • 0(xsd:integer)
Rarity
  • Always
Aggressive
  • Yes
immune to poison
  • No
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
Defence
  • 13(xsd:integer)
  • 22(xsd:integer)
  • 31(xsd:integer)
  • 39(xsd:integer)
  • 48(xsd:integer)
  • 56(xsd:integer)
  • 65(xsd:integer)
  • 73(xsd:integer)
  • 82(xsd:integer)
  • 90(xsd:integer)
Magic
  • 1(xsd:integer)
Name
  • Skeleton
  • Combat totem
Weakness
  • Nothing
immune to stun
  • No
Members
  • Yes
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