About: Insomniac Museum   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An Insomniac Museum is way too hard to find as you have to stay up way past your bed time to get it so you will catch insomnia or you have to get every thing in the game which could take a decade. It is extremely fun once you get in, trust me, ultimately, and there is a lot of fun stuff to do. But was it worth it?

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  • Insomniac Museum
  • Insomniac Museum
rdfs:comment
  • An Insomniac Museum is way too hard to find as you have to stay up way past your bed time to get it so you will catch insomnia or you have to get every thing in the game which could take a decade. It is extremely fun once you get in, trust me, ultimately, and there is a lot of fun stuff to do. But was it worth it?
  • In Ratchet & Clank: Going Commando, the Insomniac Museum was located on an Earth-like planet named Burbank (or Dantopia, in PAL versions). In Ratchet & Clank: Up Your Arsenal and Ratchet & Clank Future: A Crack in Time, it was located on a planet which looked like the logo of Insomniac Games, which was, again, called "Burbank" ("Insomniac Moon" in PAL versions). In both installments of the original trilogy, the Insomniac Museum could be accessed by being at a certain place between 3 and 4 AM (according to the PlayStation 2's internal clock), or by obtaining a 100% completion of the game.
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abstract
  • An Insomniac Museum is way too hard to find as you have to stay up way past your bed time to get it so you will catch insomnia or you have to get every thing in the game which could take a decade. It is extremely fun once you get in, trust me, ultimately, and there is a lot of fun stuff to do. But was it worth it?
  • In Ratchet & Clank: Going Commando, the Insomniac Museum was located on an Earth-like planet named Burbank (or Dantopia, in PAL versions). In Ratchet & Clank: Up Your Arsenal and Ratchet & Clank Future: A Crack in Time, it was located on a planet which looked like the logo of Insomniac Games, which was, again, called "Burbank" ("Insomniac Moon" in PAL versions). In both installments of the original trilogy, the Insomniac Museum could be accessed by being at a certain place between 3 and 4 AM (according to the PlayStation 2's internal clock), or by obtaining a 100% completion of the game. The Insomniac Moon appeared, again, in Ratchet & Clank Future: A Crack in Time, if the player had pre-ordered the Discovery package or purchased the Collector's Edition of the game. It could also be unlocked without pre-ordering through finding all 40 Zoni and beating the game's secret boss, Flint Vorselon. High Impact Games also offered the High Impact Games Treehouse, accessed through similar means.
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