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An Entity of Type : dbkwik:resource/2xF6_C9EfsnylDxc4-rRMA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hyper, also known as Hyper mode, is one of the nine playable game modes in Bejeweled 2. It is an unlockable game mode that becomes available after completing Level 8 in Action mode.

AttributesValues
rdf:type
rdfs:label
  • Hyper Mode
  • Hyper Mode
  • Hyper mode
rdfs:comment
  • Hyper, also known as Hyper mode, is one of the nine playable game modes in Bejeweled 2. It is an unlockable game mode that becomes available after completing Level 8 in Action mode.
  • the appearance of hyper mode differs from each enteran but mushra's entitles a gain in height and muscle mass, red armor spreads over him and the omnitrix is located on his helmet.
  • Rundas activates Hyper Mode, infusing all of his attacks with Phazon and increasing damage. His neutral special becomes a devastating Phazon Beam that deals lots of damage.
  • Hyper Mode (ハイパーモード Haipā Mōdo?) is a command available in Mega Man X: Command Mission, allowing the playable character to transform for some turns to boost his abilities. The player can deactivate a Hyper Mode one turn after its activation with the Cooldown command to avoid using all of the character's remaining turns, which can only be restored by fully recovering (either in the recovery areas from Central Tower's Base Gateway and Far East HQ's Teleport Terminal, or when the character's level increases.) or with the rare item Gain Hyper. Each character has a different limit of turns, which can be increased with the scarce item Build Hyper.
FraM
  • Hyper
GerM
  • Super
dcterms:subject
GER
  • Super
dbkwik:es.megaman/...iPageUsesTemplate
dbkwik:ggen/proper...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
dbkwik:sdgo/proper...iPageUsesTemplate
dbkwik:bejeweled/p...iPageUsesTemplate
Name
  • Hyper
  • Hyper Mode
Type
  • Tranformation
FRA
  • Hyper
spam
  • Hyper
dbkwik:super-smash...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
por
  • Híper
Description
  • When the unit's health drops below 70%, the unit changes to Hyper Mode and gains the non-flinch property. The unit also creates after-images when boosting. On activation, this skill does slight damage and stun to surrounding units.
Cost
  • 400(xsd:integer)
User
  • Rundas
Spa
  • Hiper
Effect
  • Damage
  • When in super high tension or above, hissatsu weapons' power up.
ItaM
  • Rapid
Ita
  • Rapida
PorM
  • Hyper
VideoID
  • 0(xsd:integer)
abstract
  • Hyper, also known as Hyper mode, is one of the nine playable game modes in Bejeweled 2. It is an unlockable game mode that becomes available after completing Level 8 in Action mode.
  • the appearance of hyper mode differs from each enteran but mushra's entitles a gain in height and muscle mass, red armor spreads over him and the omnitrix is located on his helmet.
  • Rundas activates Hyper Mode, infusing all of his attacks with Phazon and increasing damage. His neutral special becomes a devastating Phazon Beam that deals lots of damage.
  • Hyper Mode (ハイパーモード Haipā Mōdo?) is a command available in Mega Man X: Command Mission, allowing the playable character to transform for some turns to boost his abilities. The player can deactivate a Hyper Mode one turn after its activation with the Cooldown command to avoid using all of the character's remaining turns, which can only be restored by fully recovering (either in the recovery areas from Central Tower's Base Gateway and Far East HQ's Teleport Terminal, or when the character's level increases.) or with the rare item Gain Hyper. Each character has a different limit of turns, which can be increased with the scarce item Build Hyper.
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