abstract
| - On the moon scale, on either side, there are two different candy colours. Players must get them in equal quantities, or else Odus will fall and the level will be failed. Odus will only give a full update at the end of each move. So if Odus takes 10 candies to fall and you destroyed 12 of Colour A but then felt lucky to destroy 3 of Colour B, Odus will not fall. The calculation of the status is Abs or at the end of a move, or . There are exceptions to this rule:
* a) when your last move fulfils the clearing condition (including making the last move for Moves levels).
* b) when it is the move before moon struck takes effect.
* c) when the last move remaining is used. Even though the player fails the level in this case, the moon scale does not tip over. The moon meter is filled after a certain number of moves made by the player, which varies per level. Note that shuffles do not count, however. On web version, it used to hurt players because a shuffle wasted a move (no longer the case with the release of Sour Salon). When the moon meter is full, moon struck begins. This removes one or two candy colours appearing in the moon scale, meaning a player has fewer colours on the board to deal with. This effect sustains for a certain amount of moves that varies per level. At this moment, the board blinks and you are allowed some moves which decrease the moon meter until the moon scale is back to navy blue and the moon meter down to zero. After those moves, the board returns to normal, and the moon scale will change the two candies you have to balance.
|