Initially, on OtherSpace: Millennium, your character starts out with 100 skill points, some attributes, and probably a lot of ambition. 100 SP will not initially buy a great character skillset. However, with the +class system you can spend your initial skill points very efficiently. Back to OtherSpace: Millennium - The Strategy Guide
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rdfs:label
| - OS: Millennium Choosing a Specialty
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rdfs:comment
| - Initially, on OtherSpace: Millennium, your character starts out with 100 skill points, some attributes, and probably a lot of ambition. 100 SP will not initially buy a great character skillset. However, with the +class system you can spend your initial skill points very efficiently. Back to OtherSpace: Millennium - The Strategy Guide
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dcterms:subject
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abstract
| - Initially, on OtherSpace: Millennium, your character starts out with 100 skill points, some attributes, and probably a lot of ambition. 100 SP will not initially buy a great character skillset. However, with the +class system you can spend your initial skill points very efficiently.
* +class/choose This command chooses an available class, with attributes and skills. For those who do not wish to spend hours musing over which skills to buy, this will give you relevant skills to an occupation for your character and you can be ready to roleplay quickly and know your character can do a basic job.
* +class/none This command 'unchooses' a class, and resets your skill points.
* +raise/ This command manually spends attribute points on a given attribute.
* +attrib/respec This command resets all of your attributes to the minimum racial levels. Back to OtherSpace: Millennium - The Strategy Guide
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