rdfs:comment
| - Merchant
- A merchant
- The merchant may be inaccessible inside a cursed area until the Guardian Sapling is restored, but is usually available for business as soon as Amaterasu and Chibiterasu can safely approach. Not all merchants carry the same supplies. Some have extremely rare merchandise (unusual items, specific Key items, or even Divine Instruments) that are available from only one or two others, if any. These are noted in the "rare items" category. (Some merchandise is semi-rare and is not available from all sources, such as Mermaid Coins and bags of Gold Dust, but these are not counted as "rare items" below.)
- A player may enter merchant mode to sell certain items to other players. Entering merchant mode costs 0.01% of the total price of all items in your shop. Once a shop is sold out completely, it is removed from the map. For other methods of selling your items, see the Sales Guide.
- Merchant is one of the many role-playing subclasses in Elder Tale.
- The Weapons Merchant, known in the localization simply as the "Merchant", is a Ganado pseudo-character that appears in Resident Evil 4 as means for the player to upgrade, sell, and purchase weapons. Another Merchant appears in the iPhone game Resident Evil: Degeneration.
- The Merchant or Dealer is a class in the Dragon Quest game series series. Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. Out of all the classes, this is the only required to make class.
- Merchants are everywhere in the galaxy, and represent a powerful elite. They are defined more by social skill than combat skill; knowing who to see and how to get by with a profit in just about every situation is their strength. The embodiment of merchant achievement are the Hutts, powerful, wealthy, and selfish to their slimy cores, but even the good guys need to buy X-wings once in awhile.
- The Merchant is an NPC who appears when all players on a world have a combined total of at least 50 File:SilverCoin Small.gif and there is a Home for him to live in. Once the requirements are met, the Merchant will move into a vacant home in the player's world and begin to buy and sell items. When enemies are near, he will throw Throwing Knives at them. File:Terraria - How to get the Merchant
- Merchant is a NPC in Icicle Castle and Shaitan City.
- Merchants sell a variety of items, potions, food and consumables in Aion. Some merchants can change appearance or provide emotes to enhance your game playing. Most larger towns and outposts have at least a general merchant, while Pandaemonium and Sanctum have one of every type.
- Merchant is a option on inventory. File:Placeholder
- Merchants are adventurers who are officially affiliated with the Merchant Guild. They learn how to earn an income out of buying, selling and dealing with items in general, and in some cases can use the power of money or the items they carry as an asset in battle.
- Merchant is an NPC that...
- Merchant is an NPC.
- Merchants are sellers of merchandise.
- Merchant is a character class in Fire Emblem: Awakening. Merchant is a class that is exclusive for NPC Annas, however not the playable Anna, as she is a Trickster. So, no playable characters can have the merchant class. Merchants can only use Lances in battle.
- From a distant land the old sage or known as old man. Is a wise weapons seller who came across special weapons to aide those in need of battling the red creatures. It is said he knew something about these weapons.
- Merchants are NPCs who sell basic items and consumables including potions, scrolls, basic pet cards, and items required for performing alterations on some types of equipment.
- The merchant or card shop manager is a clerk who owns the RPG Hobby Trading Cards shop.
- The Merchant is where you can buy a vast variety of permanent and unlimited items as well as resell your unused items.
- A merchant is a person who trades in products and commodities to amass wealth. Regardless of their origins, merchants can amass enough wealth allowing to attain power and influence. Cities such as Pentos, Qarth, and Astapor are ruled by elites of wealthy merchants. Some of these merchants, particularly those of Slaver's Bay, engage in the international slave trade.
- Merchants in blue robes are a separate entity; they sell items for the Homestead
- Merchants (also known as vendors) are the primary source of items and equipment in the world of Fallout, aside from scavenging or looting from dead enemies. Merchants operate out of either fixed stores or traveling caravans.
- Pazarı sadece p2p yani parali üyeler kurabilir.Pazar kurduğunuzda dofus'dan çıkarsınız.Pazarlarınıza çeşitli eşyalar koyar,satarsınız.Pazar kurduğunuzda pazarınızdaki eşyaları koyduğunuz paranin 1 saatte %0.1 ini vermeniz zorunludur
- Merchants are a Star Child class available in Conception 2. They are unique, TEC-savvy units that wield axes and hammers into battle. They are not initially unlocked, but quickly become unlocked by high-TEC mothers due to their low non-TEC stats.
- The Merchant is an enemy encounter in Suikoden Tactics. The player will first encounter him in Merseto story mode. At second encounter at Terana Plains this enemy will automatically update it's level.
- Like the Old Man, Old Woman and Secret Moblin, it is unknown if every Merchant that appears is the same character, or if many exist throughout Hyrule.
- A merchant is a buyer and seller of items that can be found in any village, town or city. They sell you items for gold and they buy items in exchange for gold. There are many different types of merchants. Some are Brotherhood members who deal in armour an weapons. Some are from the Merchants Guild who deal in most items. Some are from the Giriza who deal in items for Assassins and Thieves, among them, Lockpicks. Others are from the Necromancers and the Society who deal in magical items. Although the former are the only ones that deal in Necromancy spell items and Necro staves.
- Merchant samurai served the will of their clan, rather than their own ends, such as the Akindo or heimin merchants. Noble Merchants had a family name, and performed an important and distinct functions. The Yasuki, Daidoji and Ide were families with well-known Noble Merchants.
- < [[w:|]][[Category: derivations|Merchant]] marchant < [[w:|]][[Category: derivations|Merchant]] marchant < [[w:|]][[Category: derivations|Merchant]] mercans (“‘a buyer’”), ppr. of mercor (“‘trade, traffic, buy’”) < merx (“‘merchandise, traffic’”) < merere (“‘to gain, buy, purchase, also deserve, merit’”); see mercy and merit.
- Merchant is one of 22 playable character classes in ADOM. It is widely considered to be one of the weakest classes and therefore one of the hardest to play. This is due to the fact that shop transactions (which the class specializes in) are of relatively low importance in the game compared to combat or magic prowess. Merchants start with high amounts of gold but normally very poor equipment. This, combined with a shallow skill set, makes them hard to play in the early game, while their trading-related class powers typically provide little to no advantage in the mid- and late game. However, merchants do feature several interesting features which may satisfy a demand for a challenge or simply a change of gameplay.
- Merchants are buyers and sellers of goods. Merchant is a popular profession, and those in the business range from humans and goblins to imps and abominations.
- The Merchant is one of the initially available human units and one will join Marona's team automatically at the start of the game. As an artisan-type unit she is not well suited to battle, with her strongest stat being her high-average SPD. She has a low proficiency in all skills, with her highest being an average D in Physical and Time/Space arts. She will come with the Made of Money passive skill to help amass bordeaux faster and eventually learn the useful Mega Bonus to help raise her faster.
- During Zhao's search for the Avatar, the merchant was told by the admiral to show Aang an ancient Air Nomad pendant as a way of luring him into the Fire Nation's clutches. In return, Zhao promised the man as many ancient Air Nomad relics as he desired.
- Image:Merchant Object.jpg A merchant or store is an object in Neverwinter Nights that contains an inventory of items available for purchase, and that can buy items from a player character. These objects are often accessed by talking to a non-player character (NPC), who is sometimes also called a "merchant", but a module may provide other means of accessing a store. (For example, the Divining Pools in the original campaign can open a store when they are used by a player.) In addition, the relation between characters and store objects is not necessarily one-to-one; a single character might provide access to multiple stores, and multiple characters might provide access to the same store.
- Merchants are NPC's(Non-player-character) who sell items and equipment. They also sell transports and pets. You can find merchants in most of the towns. They sell only basis equipment and weapons (so no stat+), and they only have weapons with a gap of 8 lvl's between them. Here are the merchants of Jangan: Thanks to Warforge Blacksmith Chulsan number: 20 Blacksmith’s shop Blacksmith of Jangan. Chulsan sells various weapons and shields, and repairs the equipments. He is the most famous artisan and extraordinary man who likes drinking. Armor trader Mrs Jang number: 21 Herbalist Yangyun number: 16
- Merchants are NPCs who buy and sell items at a fixed price (as opposed to traders who offer a variable price based on supply and demand). Almost everything in your inventory can be sold, so long as it a gold value greater than zero (visible when you hover your mouse over the item). Quest items may not be sold, since they have a value of zero. Keep in mind that merchants buy things as half price. Selling to other players directly is always more profitable.
- Image:Merchant.jpg The Merchant enables you to exchange one kind of resource for another for a little fee of 5 Xeronium per transaction. In other words:
* you can 1 unit of Dilithium for 4 units of Trinium or 2 units of Citrine.
* you can 1 unit of Citrine for 2 units of Trinium or half a unit of Dilithium.
* you can 1 unit of Trinium for half a unit of Citrine or a quart unit of Dilithium. Note: Be advised that you can not use the Merchant when you are on a Moon
- (This is a lightly modified version of the Artificer base class created by [1]) File:Engineer.png In the Netherworld, Magic is prevalent over science, however the growth of Netherscience over the years has led to the combination of both the arcane arts and scientific know how. Merchants, Also known as Engineers by some, are known to combine those arts flawlessly and use the abilities to craft powerful magical and mechanical items. Alignment: Any Hit Die: d6 All of the following are class features of the Merchant. Learning martial techniques is described in the Skills Section of this system.
- Zeny talks, and nobody knows more about this fact than the Merchants. They are the dealers and traders of the realm, peddling things from the common to the bizarre. They don't just deal with Zeny though; a successful Merchant knows the balance of the economy, capable of knowing when a risk is worth taking. They are not above bashing their enemy with their earnings if the trade-off is a profitable one. Buying low and selling high, the Merchants of Midgard know when the price is right.
- Merchants are used to move resources around Travian from village to village. When the marketplace is constructed it comes with a merchant, and one additional merchant is gained from every marketplace upgrade. Different races merchants can carry different amounts of resources. The NPC merchant is a non-playable character that you can trade 1-for-1 with using gold in the Marketplace.
- Kaupankäynti on kenties helpoin tapa kerätä rahaa Runescapessa. (HUOM!, sivun tekemiseen ollaan käytetty huumoria.) Kuten oikeassa elämässä, periaate on yksinkertainen, eli myy kalliimmalla kuin ostat ja sinulle jää voittoa. Olen kuullut joidenkin sanovan tämän olevan huijausta, mutta kauppiaan tehtävä on ostaa tavaroita niitä myyviltä, koska he eivät halua tai osaa myydä niitä itse. Samoin ostaja ei halua kierrellä eri maailmoissa ostamassa pieniä eriä, vaan mielummin maksaa hieman enemmän, jotta saa haluamansa määrän.
- Merchants sell a variety of different merchandise. The particular merchandise they sell depends on what kind of merchant they are. Items can also be sold back to merchants, however merchants pay only 10% of the standard price--a significant amount than what you would pay to buy the item. For this reason, using the warehouse to transfer items, no matter how inexpensive, to other characters is well worth the 5% commission. For a complete, sortable table of merchants and what they sell, see User:Data/Merchant/Sale Info. There are the following kinds of merchants:
- A merchant or a vendor was an individual who sold goods or services to others in exchange for money or other goods. Such a person may also be called a trader. Such activity could occur in a place of business by a shopkeeper, or in any public place through direct transactions with potential customers. Cyrano Jones was a trader of such items as Spican flame gems, Antarean glow water, and tribbles. The latter caused him much trouble when he distributed them on Deep Space Station K-7 in 2268. (TOS: "The Trouble with Tribbles" )
- Merchants make a living by trading in goods. Unlike Traders, they do not often deal directly with the public; they are generally wholesalers rather than retailers. Dealing in anything that will show a profit, Merchants travel widely to acquire and transport goods and attend all the great urban markets. Trading at the lesser country markets and fairs is usually left to underlings. Merchants will often be powerful and respected members of local councils and other governing bodies and the Merchants' Guild is a powerful organisation in its own right. Merchants are invariably wealthy and maintain at least one town house and several warehouses as well.
- Merchants are civilian units used to collect rare resources to provide their benefits to the nation. They are immediately available at the Market and require both File:Timber.jpg Timber and File:Wealth.jpg Wealth to create. The Merchant unit may also pack itself again and move on to another resource. This might be useful, if the current resource lands in enemy territory and the Merchant unit starts to take attrition damage from it. Note that the Smelter upgrade Forage prevents attrition damage in enemy territory while deployed for Merchants, since they are not moving.
- Merchants live in the Market and work out front by selling their goods from the Market Stalls. Players must fill these stalls before they can sell anything. Almost anything in your inventory can be sold for Simoles at the market stall. Tip: Bookcases are especially good investments for traders, as they can sell all of the books that turn up in their inventory.
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