Roughly optimal food means that all citizens try to work on available tiles, keep all supported units alive, and optimize production (shields) plus trade as their second priority after food. Where optimal does not match maximal keeping supported units alive might be the difference.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:freeciv/pro...iPageUsesTemplate | |
abstract |
|