About: Dodgy necklace   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.

AttributesValues
rdf:type
rdfs:label
  • Dodgy necklace
rdfs:comment
  • While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.
drange
  • 0(xsd:integer)
dslash
  • 0(xsd:integer)
amagic
  • 0(xsd:integer)
dmagic
  • 0(xsd:integer)
dstab
  • 0(xsd:integer)
store
  • No
low
  • 420(xsd:integer)
Examine
  • Let's you get away with it - sometimes.
Tradeable
  • Yes
dcrush
  • 0(xsd:integer)
Equipable
  • Yes
str
  • 0(xsd:integer)
exchange
  • gemw
destroy
  • Drop
Quest
  • No
acrush
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
dbkwik:oldschoolru...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Stackable
  • No
Slot
  • Neck
Name
  • Dodgy necklace
Members
  • Yes
Weight
  • 0(xsd:integer)
Update
  • Silver Jewellery, Tournament World & QoL!
high
  • 630(xsd:integer)
Release
  • 2017-02-02(xsd:date)
abstract
  • While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. As in the case of other enchanted items of jewellery (such as the Ring of Forging), the charges stored on this necklace are specific to the player, not the item itself. This means that players will lose a dodgy necklace after 10 uses irrespective of the particular one they have equipped, and all dodgy necklaces will show the same charge when checked. Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.
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