About: Space Hulk (1993 Video Game)   Sponge Permalink

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The game has the player managing up to two five-men squads on missions against alien creatures aboard derelict starships called Space Hulks. Tutorials, stand-alones and a campaign make up the 50 missions, which include exterminations, object retrievals, and rearguard actions. Briefings on the background and objectives, along with a small preview map are given before missions. The player can customise the squads' armaments with weapons such as close range Lightning Claws and devastating long range Assault Cannons for certain campaign missions. Completing a campaign mission gains experience for the squad, allowing them to shoot and fight better on their own in future missions.

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rdfs:label
  • Space Hulk (1993 Video Game)
rdfs:comment
  • The game has the player managing up to two five-men squads on missions against alien creatures aboard derelict starships called Space Hulks. Tutorials, stand-alones and a campaign make up the 50 missions, which include exterminations, object retrievals, and rearguard actions. Briefings on the background and objectives, along with a small preview map are given before missions. The player can customise the squads' armaments with weapons such as close range Lightning Claws and devastating long range Assault Cannons for certain campaign missions. Completing a campaign mission gains experience for the squad, allowing them to shoot and fight better on their own in future missions.
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Name
  • Space Hulk
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
ID
  • /space-hulk
abstract
  • The game has the player managing up to two five-men squads on missions against alien creatures aboard derelict starships called Space Hulks. Tutorials, stand-alones and a campaign make up the 50 missions, which include exterminations, object retrievals, and rearguard actions. Briefings on the background and objectives, along with a small preview map are given before missions. The player can customise the squads' armaments with weapons such as close range Lightning Claws and devastating long range Assault Cannons for certain campaign missions. Completing a campaign mission gains experience for the squad, allowing them to shoot and fight better on their own in future missions. The Planning Screen is where the strategic element of the game comes into play. The player uses the top-down maps to issue commands to the squad. Each Marine's first-person perspective can be monitored on the Terminator View Screen, and the player directly controls the Marine whose view is on the primary monitor. The other squad members' perspectives are shown in the smaller secondary monitors, and the player's control over them is limited to weapons fire. The primary monitor's view, and hence direct control, can be swapped over to any Marine's. The Marines' default artificial intelligence are set to "overwatch" mode; they will automatically fire on any obstacles or enemies in front of them. There is an element of uncertainty as the Marines' primary long range weapon, the Storm Bolter may jam on repeated firing, rendering the weapon useless until it is cleared. The game is played in real-time, but the player can pause the game by entering "Freeze Time" (freeze-time), and continue to issue orders while there is still time running on the freeze-time timer. Once freeze-time is exited back into real-time, the squad executes their orders as their enemies move in. The freeze-time timer can be slowly accumulated up to a minute's worth by remaining in real-time. Fog of war is featured in the game. Unexplored areas are blacked out on the maps, and Genestealers out of the squad's sight are represented as blips; a lone blip can represent more than one Genestealer. Genestealers spawn from marked entry points, and can only engage in hand-to-hand combat but move much more rapidly than the players' Marines.
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