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In Fallout, Fallout 2, and Fallout Tactics thrown explosives are governed by the Throwing skill. Like other thrown weapons, thrown explosives are based on Strength to determine range, but because grenades in these earlier games have a maximum range of 15, a Strength more than 5 is redundant (range is 3 tiles x Strength). Unlike other thrown weapons, thrown explosives detonate upon hitting their target, dealing damage to both the target tile as well as all adjacent tiles (though some explosives in Fallout Tactics have wider areas of effect). Moreover, thrown explosives cannot be targeted, which makes combining Fast Shot with judicious use of grenades a benefit without a downside.

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  • Thrown explosive
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  • In Fallout, Fallout 2, and Fallout Tactics thrown explosives are governed by the Throwing skill. Like other thrown weapons, thrown explosives are based on Strength to determine range, but because grenades in these earlier games have a maximum range of 15, a Strength more than 5 is redundant (range is 3 tiles x Strength). Unlike other thrown weapons, thrown explosives detonate upon hitting their target, dealing damage to both the target tile as well as all adjacent tiles (though some explosives in Fallout Tactics have wider areas of effect). Moreover, thrown explosives cannot be targeted, which makes combining Fast Shot with judicious use of grenades a benefit without a downside.
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abstract
  • In Fallout, Fallout 2, and Fallout Tactics thrown explosives are governed by the Throwing skill. Like other thrown weapons, thrown explosives are based on Strength to determine range, but because grenades in these earlier games have a maximum range of 15, a Strength more than 5 is redundant (range is 3 tiles x Strength). Unlike other thrown weapons, thrown explosives detonate upon hitting their target, dealing damage to both the target tile as well as all adjacent tiles (though some explosives in Fallout Tactics have wider areas of effect). Moreover, thrown explosives cannot be targeted, which makes combining Fast Shot with judicious use of grenades a benefit without a downside. Like missile launchers or other thrown weapons, thrown explosives, even if they miss, will still land in a hex tile roughly near the original target. However, unlike, say, a Throwing spear, instead of landing on the ground, the explosive will detonate. This can mean that a miss can still hit the original target. It can also mean that a critical miss, in which the player drops their weapon, can be particularly bad. It also makes urban combat more problematic, as a miss can easily hit an innocent bystander, thus rendering the entire city hostile. In general, thrown explosives are rare and expensive. In Fallout 2 however, random encounters that feature Hubologists will have Plasma grenades that can be stolen.
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