About: Lizardfolk   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lizardfolk is a name for the collective reptilian tribes that inhabit the jungles of Eberron. Some lizardfolk, like the poison dusk and blackscale tribes, live in the wilds of Q'barra, where they defend their lands from the human colonists of New Galifar and Hope, destroying what they see as the "human infestation."

AttributesValues
rdfs:label
  • Lizardfolk
rdfs:comment
  • Lizardfolk is a name for the collective reptilian tribes that inhabit the jungles of Eberron. Some lizardfolk, like the poison dusk and blackscale tribes, live in the wilds of Q'barra, where they defend their lands from the human colonists of New Galifar and Hope, destroying what they see as the "human infestation."
  • Denoted by a necklaces of bleached-blue bones, these lizardfolk inhabit the region east of Seawell and are a notably warlike tribe.
  • Lizardfolk are a culturally sophisticated yet technologically primitive reptilian race of humanoids who dwell in many of Golarion's swamps and marshlands.
  • Table of Monsters Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17 Base Attack/Grapple: +1/+2 Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1) Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1) Special Attacks: — Special Qualities: Hold breath Space/Reach: 5 ft./5 ft. Saves: Fort +1, Ref +3, Will +0 Abilities: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
  • Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17 Base Attack/Grapple: +1/+2 Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1) Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1) Special Attacks: - Special Qualities: Hold breath Space/Reach: 5 ft./5 ft. Saves: Fort +1, Ref +3, Will +0 Abilities: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 Feats: Multiattack
  • Lizardfolk are primitive reptilian humanoids typically standing from six to seven feet (1.8 to 2.1m) tall. Their scales are normally dull, earthy colors such as green, brown, or gray. They have a tail for balance, which measures three to four feet (0.9 to 1.2m) long. Typical weight is between 200 and 250 pounds (90 and 113 kg). There are several species of lizardfolk however, and these can range from three-foot (0.9m) tall pygmies, to nine-foot (2.7m) tall giants.
  • Lizardfolk are primitive, reptilian humanoids that are dangerous once provoked. Although they are omnivores, lizardfolk prefer meat; popular lore on the Shores holds that they prefer the flesh of newly-slain human captives, but this is largely unfounded rumour. Some of the more advanced tribes will build huts and use a variety of weapons and shields; leaders may be armed with stronger equipment stolen from captives or taken in trade with other intelligent creatures.
  • Lizardfolk are reptilian humanoids, they used to be called Lizardmen but it conflicted with the other gender. They have tails, fanged snouts and red eyes. They are mostly shades of green, but a red lizardfolk and an Albino Lizardfolk appear in OOTS.
  • All Lizardfolk of Dreadmire maintain the native practice of totem worship. As with the Marshfolk, the Lizardfolk have Hidewalkers and practice the old faiths. Throughout the swamp, and especially in the Backswamp, the trunks of dead cypress trees are carved with the numerous faces of animalistic gods, forming a series of large painted totem poles. Visitors are surprised to see frighteningly vivid colors on such poles, ranging from orange, yellow, red, black, white, brown and green, made from animal oils, blood, fish eggs, ochre and moss, painted on with animal fur brushes. A Lizardfolk tribe member can be heard to say "low folk on the totem pole" referring to a revered figure, because traditionally the bottom figure of their totem poles is the most important.
sameAs
Length
  • Tail length: 3′ – 4′
subraces
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1e
  • 250(xsd:integer)
alignment2e
patron deity
size2e
  • Medium
alignment1e
alignment3e
  • Usually neutral
alignment5e
type4e
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