About: Chakoya Windcaller   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Chakoya Windcaller
  • Chakoya Windcaller
  • Chakoya Windcaller
  • Chakoya Windcaller
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
walksaround
  • Fire, Energy, Poison
strongagainst
  • Fire Damage and Holy Damage
implemented
  • 8(xsd:integer)
Behavior
  • Chakoya Windcallers will fight to death and from a distance.
  • Chakoya Windcallers will fight to the death and from a distance.
weakagainst
  • Energy Damage and Death Damage
Hitpoints
  • 84(xsd:integer)
creatureclass
  • Humanoids
  • Hybrids
  • Hybrids
bestiaryclass
  • Humanoid
senseinvis
  • no
fireDmgMod
  • 50.0
convince
  • 305(xsd:integer)
deathDmgMod
  • 110.0
iceDmgMod
  • 0.0
immuneto
behaviour
  • Chakoya Windcallers will fight you from a distance.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • chakoya windcaller
hpDrainDmgMod
  • 100.0
holyDmgMod
  • 80.0
energyDmgMod
  • 115.0
physicalDmgMod
  • 100.0
MaxDmg
  • 82(xsd:integer)
earthDmgMod
  • 100.0
pushable
  • no
bestiarylevel
  • Easy
pushobjects
  • no
isboss
  • no
  • no
  • no
bestiarytext
  • The magic of the Chakoya Windcallers is rather primitive. They use the elements for protection, enhancement or damaging effects. Like every chakoya, they rely on close combat so their ability to cast distance spells is limited. Instead they use their magical skills to increase their own speed and to freeze their opponents.
  • The Chakoya Windcallers are a strange breed of chakoyas. Just a few of these rare and quite fragile chakoyas actually reach adulthood where they can acquire their full potential. Only if other Chakoya Windcallers recognise the ability of a child to wield magic, it may be spared from the deadly pecking order of the clans. The Chakoya Windcallers are considered as a mixture of saints and abominations, certainly nothing any sane chakoya would eat. Touched with the gift or curse of magic, a young Chakoya Windcaller usually grows up under the relative safety of a Chakoya Windcaller patron that serves as its teacher. In some rare cases, a Chakoya Windcaller survives on its own, rather relying on its instinctive magic than on its brawn. As an adult, a Chakoya Windcaller has either been recognised and raised as such or gradually begins to lose its magic abilities, mostly turning into a Chakoya Toolshaper instead.
SpawnType
  • Regular
bestiaryname
  • chakoyawindcaller
drownDmgMod
  • 100.0
illusionable
  • no
Loot
  • 0(xsd:integer)
  • Fish, Gold Coins Meat
primarytype
  • Chakoyas
  • Chakoyas
  • Chakoyas
dbkwik:resource/Irhvk4Cv70v-joPedK_WTg==
  • Fire Damage e Holy Damage
dbkwik:resource/LNp65FKv0ExCdiQILmVH6g==
  • Energy Damage e Death Damage
fanart
  • chakoya_art.jpg
dbkwik:resource/b-8u5wQd_8QwcvoS0xbz2A==
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Nome
  • Chakoya Windcaller
Armor
  • 6(xsd:integer)
Name
  • Chakoya Windcaller
  • Chakoya Windcaller
  • Chakoya Windcaller
Abilities
dbkwik:resource/IGk988QKIVFD7OQb1ImRfg==
  • 305(xsd:integer)
dbkwik:pt.tibia/pr...iPageUsesTemplate
Exp
  • 48(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 571(xsd:integer)
plural
  • chakoya windcallers
Notes
  • They can't be pushed and can't push objects.
  • They can't be pushed and can't push objects.
  • They can't be pushed and can't push objects.
Sounds
  • "Siqsiq ji jusipa!"; "Jagura taluka taqua!"; "Mupi! Si siyoqua jinuma!"; "Quatu nguraka!".
  • "Siqsiq ji jusipa!"; "Jagura taluka taqua!"; "Mupi! Si siyoqua jinuma!"; "Quatu nguraka!".
HP
  • 84(xsd:integer)
Location
Strategy
  • Kill the windcallers before you kill any of the other chakoya, unless you are surrounded, of course. Treat them like other mage creatures. Don't be afraid of their attacks, they do low damage.
  • Kill these Chakoyas before killing any other type of Chakoyas, unless you are surrounded and need to. Treat them like any other mage creature. Don't be afraid of their attacks, they barely inflict any damage.
  • Kill the windcallers before you kill other chakoyas, unless you are surrounded and need to. Treat them like other mage creature. Don't be afraid of their attacks, they do low damage.
Descricao
  • O Chakoya Windcallers são uma estranha raça dos chakoyas. Apenas um pouco desses raros e bem frégeis chakoyas realmente alcançam a maturidade onde eles podem adquirir seu potencial completo. Apenas se outro Chakoya Windcallers reconhecer a habilidade de uma criança para lidar com mágica, isso deve ser decidido de uma ordem mortalmente discutida dos clans. Os Chakoya Windcallers são considerados como uma mistura de santos e abominações, certamente, não seria nada que um chakoya em sã consciencia iria comer. Tocado por um dom ou maldição de mágica, o jovem Chakoya Windcaller geralmente cresce sobre uma relativa segurança de um Chakoya Windcaller] patrono que serve como um professor. Em alguns casos raros, um Chakoya Windcaller sobrevive por si só, muito mais seguindo seus instintos mágigos do que em sua própria força. Quando adulto, um Chakoya Windcaller ou é reconhecido e meio que avança ou começa gradualmente a perder suas habilidades mágicas, muito frequentemente se tornando em um Chakoya Toolshaper. A mágica dos Chakoya Windcallers é quase que primitiva. Eles usam os elementos para sua proteção, aprimoramento ou efeito danoso. Como todo chakoya, eles seguem em combate corpo-à-corpo então sua habilidade de fazer magias de distância sao limitadas. Ao invés disso eles usan suas habilidades mágicas para aumentar sua própria velocidade e congelar seus oponentes.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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