rdfs:comment
| - Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions.
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abstract
| - Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions. Another difference is that standard voyages will persist through reset until they are attempted or rerolled. A player may save a desirable standard voyage until they are ready to attempt it without fear that the voyage will be lost. Another difference is that the player will have at most three standard voyages available at any given time. They can only see new voyages by attempting a voyage, which will cause a replacement voyage to be generated in its place, or by sacrificing a voyage to reroll a replacement. The number of available voyages shown is the total of voyages shown and the number of rerolls remaining. When the display shows 3 voyages available, the player is out of rerolls for the day. Players receive 15 standard voyage rerolls each day. When a player sends a ship on a voyage it is removed from the list. If the player has rerolls remaining, 1 is consumed and a new voyage is generated, otherwise the slot will remain blank until reset. If a player does not want to attempt a voyage, they may click the green reroll button in the corner of the voyage slot to immediately forfeit it to receive a new voyage. Although standard voyages left in the three voyage slots will carry over to the next day, any remaining rerolls are not. This places a limit on the number of voyages that the player may undertake each day. Additional voyage rerolls can be won from the port's random event minigames. Each minigame reward can be redeemed for 5 standard voyage rerolls. The minigame rewards themselves are not lost at reset, but once redeemed, any unused rerolls will be lost at reset. There is one additional source of standard voyages. Once on each Thursday, players may visit the port's bar and speak with Surula the barmaid to hear some gossip about a voyage with better rewards than are typical for the destination region. This voyage, A Barmaid's Tip, will be placed in the third slot in the standard voyage interface. If there was a voyage already in that slot, it will be replaced, so it may be wise to free up the third slot before speaking to Surula. The tip must be obtained before reset on Thursday or it will be too late, but once the voyage is in the slot it can be carried over like any other standard voyage. The mission received can be influenced by using the port management interface to select the desired region before speaking to Surula. Because the difficulty shown for a voyage is relative to your ability to complete it, it is not included in the following lists of voyages.
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