The contents of onames.h is generated automatically during compile-time by makedefs from the data in objects.c and artilist.h This file contains all the object name definitions, eg. #define DAGGER 17 #define ELVEN_DAGGER 18 #define ORCISH_DAGGER 19 #define SILVER_DAGGER 20 Rings have RIN_ -prefix, eg. #define RIN_PROTECTION 155 #define RIN_REGENERATION 156 Potions have POT_ -prefix, eg. #define POT_LEVITATION 274 #define POT_HALLUCINATION 275 Scrolls have SCR_ -prefix, and spellbooks SPE_ Wands have WAN_, eg. #define WAN_DIGGING 380 #define WAN_MAGIC_MISSILE 381
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rdfs:label
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rdfs:comment
| - The contents of onames.h is generated automatically during compile-time by makedefs from the data in objects.c and artilist.h This file contains all the object name definitions, eg. #define DAGGER 17 #define ELVEN_DAGGER 18 #define ORCISH_DAGGER 19 #define SILVER_DAGGER 20 Rings have RIN_ -prefix, eg. #define RIN_PROTECTION 155 #define RIN_REGENERATION 156 Potions have POT_ -prefix, eg. #define POT_LEVITATION 274 #define POT_HALLUCINATION 275 Scrolls have SCR_ -prefix, and spellbooks SPE_ Wands have WAN_, eg. #define WAN_DIGGING 380 #define WAN_MAGIC_MISSILE 381
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dcterms:subject
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abstract
| - The contents of onames.h is generated automatically during compile-time by makedefs from the data in objects.c and artilist.h This file contains all the object name definitions, eg. #define DAGGER 17 #define ELVEN_DAGGER 18 #define ORCISH_DAGGER 19 #define SILVER_DAGGER 20 Rings have RIN_ -prefix, eg. #define RIN_PROTECTION 155 #define RIN_REGENERATION 156 Potions have POT_ -prefix, eg. #define POT_LEVITATION 274 #define POT_HALLUCINATION 275 Scrolls have SCR_ -prefix, and spellbooks SPE_ #define SCR_MAIL 319 #define SCR_BLANK_PAPER 320 #define SPE_DIG 321 #define SPE_MAGIC_MISSILE 322 Wands have WAN_, eg. #define WAN_DIGGING 380 #define WAN_MAGIC_MISSILE 381 This file also contains the indexes to the artifacts array in artilist.h: #define ART_EXCALIBUR 1 #define ART_STORMBRINGER 2 #define ART_MJOLLNIR 3 And some special definitions, such as LAST_GEM, MAXSPELL, NUM_OBJECTS and NROARTIFACTS.
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